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December 18th, 2009, 01:58 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: Utopia - new MA rich game! (closed, design pretenders!)
Ahh, yes, the feces, urine, and vomit colored map. I remember it now. I deleted it because it made me ill. You should really lay off those colors Pasha.
Nevertheless, a map is a map, and this one seems fine. Ran through two years with it, and saw no problems. It should be a good, though probably a long game.
Pasha: I know it was an early map... but if you need brown, used a light brown tinged with grey. If you need gold, use golden, not yellow. If you need green, use the bright green of a new spring, or the deep green of an ancient forest.
Meh, just my two cents. It's a map, and I can play it.
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Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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December 18th, 2009, 04:01 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
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Re: Utopia - new MA rich game! (closed, design pretenders!)
You can always run .tga through some filter in GIMP or photoshop 
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December 18th, 2009, 11:40 PM
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Captain
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Join Date: Aug 2008
Location: Finland
Posts: 827
Thanks: 23
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Re: Utopia - new MA rich game! (closed, design pretenders!)
Actually, not a bad idea. The bright colors sometimes annoy me too even though the maps are well made.
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December 19th, 2009, 05:31 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
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Re: Utopia - new MA rich game! (closed, design pretenders!)
I was probably a bit harsh on the map. Sorry Pasha. I've definitely seen worse, and this one does seem good and playable.
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December 19th, 2009, 07:53 PM
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BANNED USER
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Join Date: Dec 2007
Location: Alberta, Canada
Posts: 518
Thanks: 26
Thanked 55 Times in 29 Posts
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Re: Utopia - new MA rich game! (closed, design pretenders!)
Where are those pretenders? Want me to make some for you guys? 
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December 21st, 2009, 03:24 AM
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Second Lieutenant
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Join Date: Jul 2008
Posts: 540
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Re: Utopia - new MA rich game! (closed, design pretenders!)
sorry i took so long to submit i figured hey as long as others haven't submitted yet either i'm not holding up the game... but then so much time passed that i realized... hey wait... what if the other guy is using this same theory! then i submitted it 
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December 22nd, 2009, 04:06 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
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Re: Utopia - new MA rich game! (closed, design pretenders!)
You should probably just start it, Zeldor. If it's evilhomer still out... well, evilhomer tends to disappear for long stretches at times.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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December 22nd, 2009, 05:33 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
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Re: Utopia - new MA rich game! (closed, design pretenders!)
Quote:
Originally Posted by Zeldor
- patrolling with immobile commanders allowed [minor bug]
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Why do you think that's a bug? I think it's intentional, since the immobile Watcher unit gets a patrol bonus.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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December 22nd, 2009, 07:40 AM
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Corporal
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Join Date: Dec 2006
Posts: 131
Thanks: 17
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Re: Utopia - new MA rich game! (closed, design pretenders!)
I also don't think this is a bug. After all, don't immobile pretenders have movement (albeit little) in combat? That means they can move within province which is what patrolling is.
Quote:
Originally Posted by vfb
Quote:
Originally Posted by Zeldor
- patrolling with immobile commanders allowed [minor bug]
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Why do you think that's a bug? I think it's intentional, since the immobile Watcher unit gets a patrol bonus.
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December 22nd, 2009, 08:41 AM
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Captain
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Join Date: Aug 2008
Location: Finland
Posts: 827
Thanks: 23
Thanked 27 Times in 27 Posts
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Re: Utopia - new MA rich game! (closed, design pretenders!)
Well, I'd surely like to see a sphinx waltzing around a province...
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