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  #1  
Old December 22nd, 2009, 10:32 PM

Warhammer Warhammer is offline
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Default Re: EA Races to Play

One more thing, I have not played a Blood nation at all, but knowing how I know the magic system much better than them, I'm not sure that taking a blood nation is necessarily a good thing because I think it is the single most powerful school of magic in the game.
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Old December 22nd, 2009, 10:40 PM
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GrudgeBringer GrudgeBringer is offline
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Default Re: EA Races to Play

Play EA Arco....You will hit Const 8 first and have lots of cash....BUT your not real powerful. Its kind of a builders nation that gets good stuff and can have communions.

If you not rushed early (have some Ai's in the game so they don't come looking for each other or its gonna be a short game) It will be a lot of fun and give you a real appreciation for what artifacts to forge agianst who.

But your talking to a guy that enjoys and almost always plays Arco in EA.
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Old December 22nd, 2009, 10:43 PM

rdonj rdonj is offline
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Default Re: EA Races to Play

Seriously, try the ea Arco oreiad thug strategy. If you can't get that to work, maybe tir na n'og or ea C'tis. Nations that aren't necessarily stand outs as amazing, but can do some pretty neat things and show people dimensions of the game that may be hard for a noob to grasp.
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Old December 22nd, 2009, 11:14 PM

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Default Re: EA Races to Play

Quote:
Originally Posted by rdonj View Post
Seriously, try the ea Arco oreiad thug strategy. If you can't get that to work, maybe tir na n'og or ea C'tis. Nations that aren't necessarily stand outs as amazing, but can do some pretty neat things and show people dimensions of the game that may be hard for a noob to grasp.
I might try Arco or Tir Na N'og. I was looking at them and wondering what to do with each of them. I was also looking at EA Abyssia, but Fire magic is a little too straight forward. Then again, trying to win with a nation that is stuck with little S or D in the late game might be interesting.
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