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EA Oceania PSA: How to not lose on turn 1. - .com.unity Forums
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Old December 26th, 2009, 07:17 AM
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Default Re: EA Oceania PSA: How to not lose on turn 1.

Quote:
Originally Posted by vfb View Post

My initial army usually accompanied my KotD. My 2nd and 3rd KotD groups were supplemented with indy tritons. The triton/soldier groups are right at the back on Hold-attack. Just in front of them are the KotD on Hold-attack. This lets you fight the faster indies in the indy army first, then the next bunch when they catch up. The KotD will engage first and take the majority of attacks, then your Tritons catch up and do a ton of damage, without facing many attacks before the indies rout.
Hmm. Intresting. I often send out the starting army alone (since it's very very good for a starting army) and build up my KotD force so that I can have 6 KotD's in the expansion party I send out in the third turn.

Clever stuff on using the indy tritons too, I'lll have to try that sometime.

So I'll probably have to state that the N bless can be dropped, but I just like he regen for Kings and Princes (Llamia Queens are also very good).


Quote:
Originally Posted by vfb View Post
Agreed. I was lucky and got E income out of a W site. I've only got 3 Bishops, and 2 were recruited from my 2nd fort (a free one).
So we agree that awake E god is the way to go?


Quote:
Originally Posted by vfb View Post
With an M1 scale, 110 gold (sacred) for 4.4RP is a good enough deal for me. N1 is not totally useless in battle.
Fair enough.
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