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December 26th, 2009, 03:15 PM
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Shrapnel Fanatic
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Re: Range Key Doesn't Work
Quote:
Originally Posted by Charles22
Although this has probably been mentioned here a thousand times, I for one have never noticed it, and in my case is a bit irritating.
As long as winSPWW2 has had the range key (Y) my favorite key to hit in that list never works, so that I then have to mouse over to it, which I would rather not do. The key that isn't working for the longest is (H). It's working would quite helpful to set ranges to half. I am on V.4, and it hasn't worked on any of the versions as far as I can remember. Thanks.
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You are correct. There is a problem there. The reason it HAS NOT been "mentioned here a thousand times" is becasue most people mouse over and cannot be bothered with short cut keys ( like me ..) and AFAIK this is the FIRST time anyones bothered to complain
Don
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December 26th, 2009, 03:38 PM
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Re: Range Key Doesn't Work
Thank you DRG, it's good to know that it was the first time mentioned. Somehow or other, I run this game almost completely from the keyboard, even battlefield scrolling. Using scrolling off the mouse just doens't work too well to my satisfaction, and the zoom doesn't work at all from there, which are probably the two most common things I would use a mouse for. I am also unaware of any other commands offhand that I can use a mouse for, since the game was especially made, it seems to me, to have been keyboard-driven in the first place (can't fire guns with a mouse etc.).
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December 26th, 2009, 04:27 PM
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National Security Advisor
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Re: Range Key Doesn't Work
Quote:
Originally Posted by Charles22
Thank you DRG, it's good to know that it was the first time mentioned. Somehow or other, I run this game almost completely from the keyboard, even battlefield scrolling. Using scrolling off the mouse just doens't work too well to my satisfaction, and the zoom doesn't work at all from there, which are probably the two most common things I would use a mouse for. I am also unaware of any other commands offhand that I can use a mouse for, since the game was especially made, it seems to me, to have been keyboard-driven in the first place (can't fire guns with a mouse etc.).
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Simply mouse over the potential target - see the cursor change to cross hairs? - left click to fire. I've been doing that since SP1.
Cheers
Andy
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December 26th, 2009, 07:36 PM
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Re: Range Key Doesn't Work
Quote:
Originally Posted by Mobhack
Quote:
Originally Posted by Charles22
Thank you DRG, it's good to know that it was the first time mentioned. Somehow or other, I run this game almost completely from the keyboard, even battlefield scrolling. Using scrolling off the mouse just doens't work too well to my satisfaction, and the zoom doesn't work at all from there, which are probably the two most common things I would use a mouse for. I am also unaware of any other commands offhand that I can use a mouse for, since the game was especially made, it seems to me, to have been keyboard-driven in the first place (can't fire guns with a mouse etc.).
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Simply mouse over the potential target - see the cursor change to cross hairs? - left click to fire. I've been doing that since SP1.
Cheers
Andy
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Upon further review, you are right, but I am using both hands at the same time. It's quite simple to move or turn the facing of a unit with the mouse, while hitting fire with the left hand. Say, does this game still have units retain their previous targets from the prior half-turn? IOW, when the opponent has it's turn, and your unit in question fires, then when it's your turn again it will or will not have that same target? I'm under the impression that some SP's have kept that target, while I'm thinking current winSPWW2 does not. You like to try to repeat targets if possible, for at least those SP games where that worked (build accuracy).
I think another reason I ignore a good many of the mouse-driven menu is not only because I find it clumsy but because I've had damage to my wrist over so long that I'm looking for ways to ease the mouse pain, plus of course wanting to utilize both hands if possible. With more modern gameplay, I scarcely use keyboard commands at all. It often boils down to how easy it is to reach a frequent commnd. It seems easier to me to hit Y and then H, as opposed to mousing way up to the top right, then hitting the correct icon (the Y one) and then scrolling down to click the H selection. I also would rather hit F with my left hand and see if the last target fired at is the one I want, then I might hit F again to try a few more possibilities, and then perhaps unzoom a bit hitting the minus key. I just never would think of moving the mouse to a target I might desire (saving the mouse mostly for facing and movement) partially because I have no idea which target the unit last fired at.
The opposite of that is a more modern game I've played quite a lot of in the past months, Sins of a Solar Empire. I don't think there's a single keyboard command I use and that may be partly because unlike SP, the keyboard shortcut isn't labeled on the icons.
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December 27th, 2009, 11:45 AM
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First Lieutenant
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Re: Range Key Doesn't Work
The targeted unit is kept unless it moves out of sight, you move too much and your stabilizer can't keep up, or your unit op fires onto other unit as far as i can tell
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December 27th, 2009, 04:55 PM
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Sergeant
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Re: Range Key Doesn't Work
Quote:
Originally Posted by iCaMpWiThAWP
The targeted unit is kept unless it moves out of sight, you move too much and your stabilizer can't keep up, or your unit op fires onto other unit as far as i can tell
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Thanks for that, but I wonder sometimes. For instance, assume that, as in my current game, you have 3 Polish AC's in sight of one PZIVB. They all are moving, yet the target the tank has gave a 19% result when going through the target selection, yet, another of those targets, actually further away and with the same size and movement status (all moving, but with different speeds) pulled up 21%.
Here's a strange one, and I've never noticed this before. I have a clump of cavalry a good 500 yds in front of some polish tanks, which my PZIIIB/D can see all of them. Leave all the guns active and it targets the closest cavalry. Turn off the main gun to engage it with MG's only, and re-target it, and now it selects a tank first. Needless to say, if that targeter were always just targeting the last fired at unit, if indeed it had any (and from what I can tell it actually did not fire on the AI turn), then it shouldn't come up with different targets just because I turned the main gun off. The silly thing about it, is that the MG weapon can't range out to the 1650yds that the tank is at, and it being an HE weapon should make it even more prone to target the cavalry which is within it's range. I don't consider that targeting a unit it now cannot fire at is anything to worry about, because it will show it cannto fire that far if you actually try to fire, but what is a bit troubling is that it comes up with different results as though just changing a gun makes it think it fired differently than it did. I understand that "if" the unit had fired on my turn, but not on the AI turn, it 'might' retain the last time I fired with it (though this tank did not fire on that cavalry on my turn and I don't think it did on the AI turn either) and also that it might just be the last unit it 'targeted' not the last unit it 'fired upon'. Beats me.
Last edited by Charles22; December 27th, 2009 at 05:17 PM..
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December 27th, 2009, 05:08 PM
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First Lieutenant
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Join Date: Sep 2008
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Re: Range Key Doesn't Work
Quote:
Originally Posted by Charles22
Quote:
Originally Posted by iCaMpWiThAWP
The targeted unit is kept unless it moves out of sight, you move too much and your stabilizer can't keep up, or your unit op fires onto other unit as far as i can tell
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Thanks for that, but I wonder sometimes. For instance, assume that, as in my current game, you have 3 Polish AC's in sight of one PZIVB. They all are moving, yet the target the tank has gave a 19% result when going through the target selection, yet, another of those targets, actually further away and with the same size and movement status (all moving, but with different speeds) pulled up 21%.
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The furthest of the targets was probrably the one you/tank crew shot/opfired, or at least targeted the last turn, so the hit chance is increased for the next shot, that's called target solution, the crew is trying to find out how to take a shot that hits.
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