Re: RAFT - Late Age (map selection and pretender design)
Ugh. After generating about 200 maps with various settings, I realize that ParadoxHarbinger's MapGen mixes up wasteland and mountains. Giving only a few mountains on each map, and a bunch of deserts. We might be forced to look for a pre-built map.
Re: RAFT - Late Age (map selection and pretender design)
Teammates will start near each other. Simple layout of the starting nations won't necessarily give you the teams, though, since everyone should start about the same distance from one another, just with some of the adjacent players being allies.