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December 31st, 2009, 12:34 PM
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Corporal
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Join Date: Mar 2008
Posts: 152
Thanks: 20
Thanked 10 Times in 9 Posts
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Re: Corydalis - running
I'll take C. I hate rollbacks too, but an early game rollback is not so unacceptable. For me the only case which should never allow a rollback is someone starts a surprise attack in the turn so the rollback will expose all his plan to the opponent.
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December 31st, 2009, 01:28 PM
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Sergeant
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Join Date: Mar 2008
Location: Paris, France
Posts: 323
Thanks: 18
Thanked 32 Times in 13 Posts
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Re: Corydalis - running
That's ok Fantomen.
I was just mad at the airport, having only access to my mails and old nightmare of awful rollbacks, not even knowing what happened, and wrote more by intinct and frustration than anything else.
I am a sanguine hardcore gamer afterall
In fact I'm much less maddened at it now that a few hours and real life passed though it went quite bad for me.
My 500gp + gems events turned into vine men on capital and another bad event for about 500gp loss. Add to it the loss on next turns until I settle it back and...well Fate don't like the complainers 
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December 31st, 2009, 04:45 PM
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BANNED USER
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Join Date: Jan 2009
Location: a small farm
Posts: 340
Thanks: 73
Thanked 103 Times in 42 Posts
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Re: Corydalis - running
Well I staled because all of my other games were on pause and this one hosted first. I appreciate the rollback, but I don't really have a good excuse.
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January 1st, 2010, 12:26 AM
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Second Lieutenant
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Join Date: May 2007
Posts: 416
Thanks: 7
Thanked 24 Times in 18 Posts
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Re: Corydalis - running
Well, as usual when rollbacks happen to me, my commanders and troops have gotten very, very confused. This time it's not so bad. I ended up having one of my Lizard Kings turn into a City Guard while still retaining his priestlyness. I had a Sauromancer decide to forsake magic and become a level 3 priest. I had a City Guard surprise me by taking several levels in magic paths that I normally don't have, and one of my Soulless has suddenly gained sentience.
In order to keep the game rolling along, I was hoping someone would allow me to run these wierdos up against their army somewhere, so I would not abuse these guys.
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January 1st, 2010, 09:07 AM
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Sergeant
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Join Date: Mar 2008
Location: Paris, France
Posts: 323
Thanks: 18
Thanked 32 Times in 13 Posts
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Re: Corydalis - running
Yeah I had the same problem last turn, but it was solved by selecting "redo turn from start" as they weren't there after it.
It's strange you didn't get a "Nagot gik fel" if you kept them.
There is also the matter of several players "cheating" according to the computer which I assume is a consequence of orders from after the rollback overlapsing orders from before.
Strange enough I had some new problems this turn (14) : a gothic master I recruited came without magic paths and one of my provinces "lost" about 6000 people without any event. I say strange because usually the rollback problems don't last after the rollbacked turn in my experience.
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January 1st, 2010, 10:03 AM
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Second Lieutenant
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Join Date: Feb 2007
Location: Chambéry (France)
Posts: 511
Thanks: 47
Thanked 19 Times in 14 Posts
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Re: Corydalis - running
Confirmed : rollbacks allways went without any issue until now.
But this time, I spotted two bugs :
- 32 line units appearing in one of my provinces without any event
- one spy visible on the map but not on the "f1" summary. BTW, even on the map view, I don't have any commander box to click, thus I am unable to give him any orders.
Both arose on the last turn (14), not on turn 13.
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January 1st, 2010, 10:04 AM
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Major
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Join Date: Feb 2009
Location: Me a viking
Posts: 1,012
Thanks: 81
Thanked 122 Times in 73 Posts
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Re: Corydalis - running
Strange indeed.
The cheat messaged seem to be the usual artifacts. I've seem this before.
As one of the "cheating" nations I can confirm that no extra gold was granted.
__________________
Voice of ***** and her spicy crew!
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January 1st, 2010, 05:44 PM
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Sergeant
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Join Date: Oct 2007
Location: Minnesota, USA
Posts: 271
Thanks: 2
Thanked 2 Times in 2 Posts
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Re: Corydalis - running
Hmm ... I don't believe that Patala has more gold than it should either, unless it is a small amount that I wouldn't notice. I do see that a scout was converted into a normal unit. I am thinking that it might have been because I had sent in the turn that was still in my saved game directory for turn 14 before the rollback. There may have been some sort of mismatch between the .2h file and the actual new turn data? Not sure.
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