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  #1  
Old January 1st, 2010, 10:02 PM
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iCaMpWiThAWP iCaMpWiThAWP is offline
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Default Re: Rommel SW of Arras 10/21/1940 Scenario

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Originally Posted by gila View Post
As icamp pointed out,

Reloading is fundamentaly easy to do but tricky to accomplish,

you are very vunerable during the process,

Make sure there is no enemy units that can fire on either unit whilst reloading, or else you've sent a very large bomb with a splash-over to all adjecent frendlies
For real, i really avoid ammo carriers around the battleare unless extremely nescessary, i don't like having them near my arty park, as the guns are easy to spot due to smoke and when something goes bang i'd rathe be far away from it
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Old January 13th, 2010, 09:06 PM
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gila gila is offline
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Default Re: Rommel SW of Arras 10/21/1940 Scenario

Quote:
Originally Posted by iCaMpWiThAWP View Post
Quote:
Originally Posted by gila View Post
As icamp pointed out,

Reloading is fundamentaly easy to do but tricky to accomplish,

you are very vunerable during the process,

Make sure there is no enemy units that can fire on either unit whilst reloading, or else you've sent a very large bomb with a splash-over to all adjecent frendlies
For real, i really avoid ammo carriers around the battleare unless extremely nescessary, i don't like having them near my arty park, as the guns are easy to spot due to smoke and when something goes bang i'd rathe be far away from it
Most of the time i've found ammo is adequate for most units in any battle,but sometimes may have a few cheap ammo truck/wagons around for low-loadout units just in case.

But far enough away so not to cause an ugly scene.
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Old January 13th, 2010, 10:33 PM
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Imp Imp is offline
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Default Re: Rommel SW of Arras 10/21/1940 Scenario

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Most of the time i've found ammo is adequate for most units in any battle,but sometimes may have a few cheap ammo truck/wagons around for low-loadout units just in case.
I must be doing something wrong, arty is often a problem certainly in WW2 due to battles normally taking longer. Also WW2 being more infantry based find armoured cars often run out of ammo for MGs despite the loadout so can infantry MGs. Several tanks SPGs have problems to late war Russian or even T-28s if you can keep them alive come to mind, T-28 its more because they keep missing
MBT its SAMs, ATGMs GLs & hellos that are the main problems.
Sometimes keeping everything firing becomes a little sub game all on its own deciding priority & if defending moving units to cover the hole as you pull out a unit for resupply

Last edited by Imp; January 13th, 2010 at 10:42 PM..
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