.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #7  
Old July 5th, 2002, 06:41 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: System Wide Launch or Auto-Launch ???

I don't know. I have never really tried to make it work one way or the other for an AI player. I am just selectively using the mines/sattelite minister to control the launching of sats and take a little of the micromanagment out. It works quite well actually. I wish it worked for mines as well but it doesn't.

Perhaps it's beccuase I am so selective. Maybe the problem with the AI is that somehow they competing minsters are contradicting each others orders? I don't really know.

As far as I know the ministers are the same as AI control are they not? That's what I have always been told anyway, and I have never seen anything except possibly this point to contradict that.

The other possibility is as I said maybe it has something to do with rounding. I tend to go for missle sats so they are more expensive and I can't build as many per turn. I will try some experiments with cheaper sats and try to get mroe built per turn and see if some get left in cargo.

Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:59 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.