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July 27th, 2002, 03:39 AM
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Brigadier General
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Join Date: Jul 2001
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Re: Devnull Mod Gold: updates and discussion
I should add that Geo and myself are not to be credited for the change of the satellites. I agree that this is a cool change. It was done by HreDaak in his mod (Version 1.01) and incorporated into the Devnull Mod 1.0 by Devnullicus in Feb 2001. I think it is time to give credit, where credit is due. So here is a list of the authors that contributed to the Devnull Mod or are authors of other mods that Devnullicus incorporated into the Mod (in no special order): Devnullicus, HreDaak, VernMcC, Elwood Bluze, Derek, Mephisto, Talenn, Lucas, Daynarr, Deathstalker, Suicide Junkie, GodEmperor, Dracus, Q, SunDevil, Henk Brouwer, Andrey Taskaev, Nerfman, Andrés Lescano, Damien Lescano, Dogscoff, Puke, Geoschmo, Rollo. Please correct me, if I missed anybody. The readme is rather long  .
That's what I really like about this mod: It has a long history and many people contibuted to it. Btw, Version 1.64 is in the works. Maybe it is going to be 1.70 (not compatible with 1.6x), not sure yet. Some teasers (apart from the not so thrilling many little bugfixes): new toys to play with, some change of the rules to benefit the AI, and more AI races (long overdue really  , since that was (*I think*) the main reason that Geo "hired" me  ).
Enough rambling...
Rollo
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July 29th, 2002, 10:47 PM
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Corporal
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Join Date: May 2002
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Re: Devnull Mod Gold: updates and discussion
Here's a link to the DevNull MOD forum on Sneaky Buffalo: http://www.sneakybuffalo.com/phpBB2/...?p=14428#14428
Rollo, is there a link to the complete list of features, changes, etc of DevNull over Standard 1.67 somewhere I can link to? I know the readme probably has it, but thought that might a large post if its elsewhere already?
Binford
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July 29th, 2002, 10:58 PM
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Corporal
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Re: Devnull Mod Gold: updates and discussion
Oh, I would love to see the Giant and Titanic planet types added to DevNull from The Admiral's System Mod as well.
These are smaller than Ringworld's and Sphereworld's but bigger then HUGE.
Binford
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July 30th, 2002, 12:25 AM
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Brigadier General
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Re: Devnull Mod Gold: updates and discussion
Binford - I am not aware of any list of features that you could link to. You'd have to use the readme. Maybe you can shorten it a bit for a post. Some of the early changes are obsolete by now or have been changed again. A synopsis for the mod would be great. Any volunteers?
I'll check out the Admiral's System Mod. Sounds like a good idea, as long as the bigger-than-huge planet are kept (very) rare. Is anybody aware of any problems that are connected to adding new planet sizes?
Rollo
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July 30th, 2002, 01:44 AM
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Captain
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Join Date: Feb 2001
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Re: Devnull Mod Gold: updates and discussion
If you want to add/change/include anything from the latest Versions of my MountMod (or my other one the 'D-Mod') you are welcome to. (I'd love to see the engine mounts and new ship sizes added to Devnull  )
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July 30th, 2002, 08:44 AM
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Shrapnel Fanatic
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Re: Devnull Mod Gold: updates and discussion
If you want the huge planets to be really rare, only include 1 entry for them in SectType.txt. The number of different entries for each object type, size, etc. in that file is what determines how many "any" sized planets become large, small, etc., how many "any" planets become Rock, Ice, or Gas, and so on.
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July 30th, 2002, 08:50 PM
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Brigadier General
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Re: Devnull Mod Gold: updates and discussion
Thanks Deathstalker, I am currently downloading your mod (Man, that is huge) and will see what I can use  . One thing I am trying to prevent, though, is opening another can of worms and add a lot of stuff that the AI won't use. I am more than 50% finished with updating right now and don't want to start all over again  . I assume that the Mount Mod is part of the D-Mod, right?
Thanks Fyron, I 'll see how it works out. If I have any more questions, I know where to find you  .
Rollo
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