.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #14  
Old July 31st, 2002, 10:12 PM

Binford Binford is offline
Corporal
 
Join Date: May 2002
Posts: 67
Thanks: 0
Thanked 0 Times in 0 Posts
Binford is on a distinguished road
Default Re: Devnull Mod Gold: updates and discussion

OK, I just spent a great deal of time going through the devnull mod readme trying to compile a list of features for the mod as oppsoed to all the changes incorporated into every Version/point release. Problem is the original Versions of the mod were based on other mods and they're not referenced there. I am compiling a list of what I can make out and then will post for updates/additions etc that I will have missed (note I didn't say "may have missed").

When this is complete hopefully it can be added to the Mod ZIP file as a separate readme that newbies can read to see how much they might be interested in it.

I like the mod a lot because it makes things that in the regular game actually useful, (for example: Mining asteroids). Maint costs on mining ships really aren't cost effective like prospectors and barges are.

I do wonder if mines aren't REALLY powered down too much by letting PD Cannons sweep them? Have never built a Mine Sweeper in devnull because of that.

Binford
__________________
SEIV Code: L+++ Gdy $ Fr! C++ Sd! T? Sf+ A M++ MpO RV Pw+ Fq Nd- Rp- G++ Mm++
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:29 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.