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  #1  
Old August 15th, 2002, 10:04 PM
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Default Re: Devnull Mod Gold: updates and discussion

Binford, how is your summary of Devnull's features coming? I've never tried the mod and am very curious about what major changes it implements. I'm sure it's good from the comments I've seen, but I want to make sure I know what its juiciest features are before I start a game with it, and it IS bewildering to try to parse all the revisions and counter-revisions listed in the readme.
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Old August 15th, 2002, 10:39 PM

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Default Re: Devnull Mod Gold: updates and discussion

Quote:
Originally posted by JJ Sonick:
Binford, how is your summary of Devnull's features coming? I've never tried the mod and am very curious about what major changes it implements. I'm sure it's good from the comments I've seen, but I want to make sure I know what its juiciest features are before I start a game with it, and it IS bewildering to try to parse all the revisions and counter-revisions listed in the readme.
Well, I havd all the ships, sats, mines, fighters done. Then I got a job finally after 6 months unemployed and haven't touched it this week. Might be a while.

HOWEVER, I did add another game of devnull starting up to the PBW site called, devnull2. Easiest way to learn it is to sign up for it!

Binford
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Old August 15th, 2002, 11:25 PM
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Default Re: Devnull Mod Gold: updates and discussion

Congrats on the job! But I hope you find time to finish the devnull summary, too. I'll consider the PBW game as well...
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Old August 17th, 2002, 09:36 PM

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Default Re: Devnull Mod Gold: updates and discussion

OK, here's my first shot at it. I know stuff is missing, so please everyone let me know anything you have to be added.

http://www.jeffleggett.com/DevNullMod.htm

I know there's nothing about the crossover tech, but haven't messed with it at all either. Can someone let me know what techs x-over, and what you get out of them when you do it.

This is not a first Version, just a first draft. All comments, criticism, suggestion s welcome at this point.

Further, I note there is no DNM Home Page. I volunteer my web space for hosting the DNM downlaods, and so forth. If Rollo agrees, I'll fashion a DNM page and we'll get it up ASAP.

Binford
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Old August 18th, 2002, 06:15 PM
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Default Re: Devnull Mod Gold: updates and discussion

Thanks, Binford. Now I have a better idea of what's in the mod and am more excited about it. Keep up the good work.
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Old August 18th, 2002, 10:03 PM
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Default Re: Devnull Mod Gold: updates and discussion

Thanks Binford,
well done on the first draft. Comments are in the mail.
DNM home page is a great idea . Go for it.

Still no ETA on 1.70. We had a big family party that had me ..uuhmm.. 'occupied' for a couple of days.

Rollo

[ August 18, 2002, 21:06: Message edited by: Rollo ]
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Old August 18th, 2002, 11:34 PM

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Default Re: Devnull Mod Gold: updates and discussion

Thanks all. I have updated the Description again with Rollo's changes and re-posted it:

http://www.jeffleggett.com/DevNullMod.htm

This week I will work on getting up a DNM Home Page, with links to all the files and this update and whatever else I can think of.

Binford
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