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August 15th, 2002, 10:04 PM
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Re: Devnull Mod Gold: updates and discussion
Binford, how is your summary of Devnull's features coming? I've never tried the mod and am very curious about what major changes it implements. I'm sure it's good from the comments I've seen, but I want to make sure I know what its juiciest features are before I start a game with it, and it IS bewildering to try to parse all the revisions and counter-revisions listed in the readme. 
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August 15th, 2002, 10:39 PM
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Corporal
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Re: Devnull Mod Gold: updates and discussion
Quote:
Originally posted by JJ Sonick:
Binford, how is your summary of Devnull's features coming? I've never tried the mod and am very curious about what major changes it implements. I'm sure it's good from the comments I've seen, but I want to make sure I know what its juiciest features are before I start a game with it, and it IS bewildering to try to parse all the revisions and counter-revisions listed in the readme.
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Well, I havd all the ships, sats, mines, fighters done. Then I got a job finally after 6 months unemployed and haven't touched it this week. Might be a while.
HOWEVER, I did add another game of devnull starting up to the PBW site called, devnull2. Easiest way to learn it is to sign up for it!
Binford
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August 15th, 2002, 11:25 PM
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Re: Devnull Mod Gold: updates and discussion
Congrats on the job! But I hope you find time to finish the devnull summary, too.  I'll consider the PBW game as well...
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August 17th, 2002, 09:36 PM
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Re: Devnull Mod Gold: updates and discussion
OK, here's my first shot at it. I know stuff is missing, so please everyone let me know anything you have to be added.
http://www.jeffleggett.com/DevNullMod.htm
I know there's nothing about the crossover tech, but haven't messed with it at all either. Can someone let me know what techs x-over, and what you get out of them when you do it.
This is not a first Version, just a first draft. All comments, criticism, suggestion s welcome at this point.
Further, I note there is no DNM Home Page. I volunteer my web space for hosting the DNM downlaods, and so forth. If Rollo agrees, I'll fashion a DNM page and we'll get it up ASAP.
Binford
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August 18th, 2002, 06:15 PM
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Re: Devnull Mod Gold: updates and discussion
Thanks, Binford. Now I have a better idea of what's in the mod and am more excited about it. Keep up the good work. 
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August 18th, 2002, 10:03 PM
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Re: Devnull Mod Gold: updates and discussion
Thanks Binford,
well done on the first draft. Comments are in the mail.
DNM home page is a great idea  . Go for it.
Still no ETA on 1.70. We had a big family party that had me ..uuhmm.. 'occupied' for a couple of days.
Rollo
[ August 18, 2002, 21:06: Message edited by: Rollo ]
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August 18th, 2002, 11:34 PM
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Re: Devnull Mod Gold: updates and discussion
Thanks all. I have updated the Description again with Rollo's changes and re-posted it:
http://www.jeffleggett.com/DevNullMod.htm
This week I will work on getting up a DNM Home Page, with links to all the files and this update and whatever else I can think of.
Binford
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