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  #1  
Old March 21st, 2003, 04:19 AM

Taz-in-Space Taz-in-Space is offline
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Default Re: Devnull Mod Gold: updates and discussion

Rollo, sorry to hear that the next update is to be delayed. Devnull Mod is my favorite.
(I guess I just like Monsters! )

BTW who designed the Sonne? Just went head-to-head with them in my latest Devnull game. They are fast making me a believer in emmisive armor!

I may have to modify my thinking on this component - at least in THIS Mod.

And NO they haven't beaten me...Yet.
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  #2  
Old March 21st, 2003, 04:13 PM
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Rollo Rollo is offline
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Default Re: Devnull Mod Gold: updates and discussion

Taz, the Sonne pics, race description and speech are designed by Marc Angstadt. I saw that race on USY and just had to make an AI for that .

Glad to hear that the plan is working and they are giving you some problems . Yes, emissive armor can be effective in DNM. I thought it might be nifty to have a race advance that tech early.

Have fun,
Rollo
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  #3  
Old April 13th, 2003, 04:46 AM

Binford Binford is offline
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Default Re: Devnull Mod Gold: updates and discussion

I think we might have found a bug in DNM with the Religious Facilities. Both gharper and I have Nature Shrines in systems, but after a number of turns, none of our planets values have increased. As I read it and understand it, my Min, Org, and Rad's should increase 3% per turn for all planets in the system. Yes?

Binford
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  #4  
Old April 13th, 2003, 05:26 AM
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Krsqk Krsqk is offline
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Default Re: Devnull Mod Gold: updates and discussion

IIRC, it's 3% per year, not per turn.
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  #5  
Old April 13th, 2003, 06:17 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Devnull Mod Gold: updates and discussion

Thus, each time 24XX.1 rolls around, you will get your 3%. If your facility is going to finish very close to that date, I suggest Emergency building it.
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  #6  
Old April 16th, 2003, 02:33 PM
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Default Re: Devnull Mod Gold: updates and discussion

I rarely use Monitor or Super Monitor that's why I noticed a typo only recently. Massive mount describes the increase of damage by 5 times when it actually is 7.
Just my 2 cents
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Old April 16th, 2003, 05:06 PM
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Default Re: Devnull Mod Gold: updates and discussion

Ok, after being on my "todo" list for a long time I am about to take the plunge and play my first Devnull Mod game, single player to learn. I sure wish I had more time to play all the various permutations of each mod...

I read the readme. Anything else I need to know or is it best to just dive in?

Slick.
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