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  #1  
Old April 16th, 2003, 06:13 PM
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Default Re: Devnull Mod Gold: updates and discussion

Just dive in, thats what I did

However, I did restart a few times. You know, those "I should have researched this a long time ago..." moments.
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  #2  
Old April 16th, 2003, 10:01 PM
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Default Re: Devnull Mod Gold: updates and discussion

Quote:
Originally posted by Suicide Junkie:
Thus, each time 24XX.1 rolls around, you will get your 3%. If your facility is going to finish very close to that date, I suggest Emergency building it.
That's for non-simultaneous, right? In simultaneous I have noticed the 3% each New Years (2xxx.0 ).
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Old April 16th, 2003, 11:01 PM
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Default Re: Devnull Mod Gold: updates and discussion

Thanks for the catch, Pablo.

As for learning the Devnull Mod, I agree diving right in. The mod basicly plays like standard SE4 with extra gimmicks. Note two changes of gameplay though:
1) Mine sweeper components have been removed., instead Point-Defense-Cannnons now also sweep mines.
2) PDC can only target seekers. If you want something that also hits units, you need Anti-Fighter-Missiles, which can hit fighters, sats, drones, and seekers.

Have fun,
Rollo

PS: It might be fun to take two racial tech traits, to get some extra gimmicks (combo techs). And also maybe not use the monsters on the first try.

[ April 16, 2003, 22:03: Message edited by: Rollo ]
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  #4  
Old April 16th, 2003, 11:44 PM
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Default Re: Devnull Mod Gold: updates and discussion

I read the readme and the monster readme but it wasn't clear if you can play as the monsters. Or more properly it wasn't clear if the mod was intended to have humans play as monsters.

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Old April 17th, 2003, 12:07 AM
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Default Re: Devnull Mod Gold: updates and discussion

well, you can play as monsters. That is to say it is possible. But not intended really. It is quite boring as your tech is vastly superior and your construction and intel is insane.
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  #6  
Old April 17th, 2003, 07:21 AM
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Default Re: Devnull Mod Gold: updates and discussion

Quote:
Originally posted by Rollo:
Using the Space Monster race pic is not so good IMO. It is copyrighted material. I was never comfortable with using that at all, but I had no better art at the time of release. If somebody wants to make a new race pic for the monsters (or any other monster pics for that matter), I would appreciate it.
This may still be copyrighted material but it is far more threatening. I used this to replace my monster pics just after I first started playing Devnull. I just couldn't take MechaGodzilla seriously.

MonsterRacePics.zip

God, I love Giger.
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  #7  
Old April 17th, 2003, 07:48 AM
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Default Re: Devnull Mod Gold: updates and discussion

Slick, go ahead ant try it out. Just have in mind the two things Rollo said and everything else you can deal with in the game. I wish Rollo told me that when I was first playing DNM. Just imagine a cloud of fighters coming close to you and your PD cannons do not even try to fire

One more thing - some AIs also use combo techs so don't get surprised when you meet a ship with organic armor, parasites and shrad cannons
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