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January 18th, 2010, 12:10 PM
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Second Lieutenant
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Join Date: Mar 2008
Posts: 552
Thanks: 8
Thanked 4 Times in 4 Posts
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Re: Blood Red (recruiting)
Well well... then I would like to join as Ryleth. Is that ok  ?
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January 18th, 2010, 07:08 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
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Re: Blood Red (recruiting)
Hmmm, I was comparing the pegasus riders to EA Arco's wind riders and the Gryphon Riders but I suppose they're actually decently weaker. Poison arrows aren't that big a consideration on units too expensive to really mass. 50 is probably a decent price for them.
On the dragon scale, I don't know...as it is it's superior to the dragon scale mail which takes constr-6 research and 10 gems (minus the elemental resistance). Its clearly superior to every other non-forged armor in the game - it may need to be dialed back a bit even with a resource bump.
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
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January 19th, 2010, 04:39 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Blood Red (recruiting)
Quote:
Originally Posted by Baalz
On the dragon scale, I don't know...as it is it's superior to the dragon scale mail which takes constr-6 research and 10 gems (minus the elemental resistance). Its clearly superior to every other non-forged armor in the game - it may need to be dialed back a bit even with a resource bump.
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It's amazing armour to have for free on a mage, but on cavalry it's just 15 prot, -1 def. That's pretty special, but less special than Ulm's Black Plate and only a little better than a plate cuirass (14 prot, -1 def).
It can't be dialled back as is, because it's using the stats for the forged dragon scale mail. However, creating a new armour type isn't very challenging - what were you thinking the stats should be?
Peryton riders may still be a concern, as they benefit more from good armour with low enc.
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January 20th, 2010, 06:20 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Blood Red (recruiting)
Quote:
Originally Posted by Baalz
On the dragon scale, I don't know...as it is it's superior to the dragon scale mail which takes constr-6 research and 10 gems (minus the elemental resistance). Its clearly superior to every other non-forged armor in the game - it may need to be dialed back a bit even with a resource bump.
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Aha! I spotted what's happened here. CBM 1.6 bumps forged dragon scale armour up to 17 prot, making it rather nifty. That's not great for Themiskyra's balance, of course.
I'll create an armour type called 'Dragonscale Hauberk', and give that the expected values of 15/-1/1 and an appropriate resource cost. I could even give Amazon infantry something like 'Dragonscale Cuirass' with 13/-1/1... but that's a different issue.
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January 18th, 2010, 07:11 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Blood Red (recruiting)
Alright, I'll give it another 24 hours for sign ups, then we can see how many we've got so we can discuss maps and do whatever work we need to get the selected nations working together.
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
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January 18th, 2010, 10:59 PM
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Second Lieutenant
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Join Date: Feb 2007
Location: Sydney, Australia
Posts: 437
Thanks: 18
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Re: Blood Red (recruiting - last call)
I would like to give Agra Dis a run.
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January 19th, 2010, 12:56 AM
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BANNED USER
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Join Date: Jan 2009
Location: a small farm
Posts: 340
Thanks: 73
Thanked 103 Times in 42 Posts
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Re: Blood Red (recruiting - last call)
Here is a test mod for this game. It may have some problems, and will certainly be replaced by a final version. It includes nations up to Arga Dis and has all the mods for the game (including CBM 1.6). You absolutely must disable ALL other mods!
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January 19th, 2010, 04:52 AM
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BANNED USER
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Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
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Re: Blood Red (recruiting - last call)
Quote:
Originally Posted by pyg
Here is a test mod for this game. It may have some problems, and will certainly be replaced by a final version. It includes nations up to Arga Dis and has all the mods for the game (including CBM 1.6). You absolutely must disable ALL other mods!
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Well possible bug number one: the "Mastermind" pretender for Alugra has the "slayer runeaxe" effect on her "tricks of the street" attack. Seemed a little odd.
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The Following User Says Thank You to Trumanator For This Useful Post:
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January 19th, 2010, 11:51 AM
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BANNED USER
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Join Date: Jan 2009
Location: a small farm
Posts: 340
Thanks: 73
Thanked 103 Times in 42 Posts
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Re: Blood Red (recruiting - last call)
Quote:
Originally Posted by Trumanator
Quote:
Originally Posted by pyg
Here is a test mod for this game. It may have some problems, and will certainly be replaced by a final version. It includes nations up to Arga Dis and has all the mods for the game (including CBM 1.6). You absolutely must disable ALL other mods!
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Well possible bug number one: the "Mastermind" pretender for Alugra has the "slayer runeaxe" effect on her "tricks of the street" attack. Seemed a little odd.
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Good catch. DMG doesn't renumber secondaryeffect yet, so it's crossing with another mod. This will be fixed in next version of this mod.
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January 19th, 2010, 10:28 PM
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BANNED USER
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Join Date: Jan 2009
Location: a small farm
Posts: 340
Thanks: 73
Thanked 103 Times in 42 Posts
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Re: Blood Red (recruiting - last call)
Test mod #2, includes Skaven and Eriu.
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