Warning: Illegal string offset 'type' in [path]/includes/class_postbit.php(294) : eval()'d code on line 65
Magic Items under CBM - .com.unity Forums
.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #10  
Old January 21st, 2010, 02:37 PM

Amorphous Amorphous is offline
Corporal
 
Join Date: Oct 2008
Posts: 94
Thanks: 13
Thanked 18 Times in 10 Posts
Amorphous is on a distinguished road
Default Re: Magic Items under CBM

Quote:
Originally Posted by Jarkko View Post
A Fomoria without Earth bless would be quite interesting. I wouldn't care to try that though.
While I have not played Fomoria completely without earth bless, I have done so with an E4 bless and that worked out ok. 2 extra reinvigoration from a bless does not really change much about the above concerning Quicken Self, though.

Quote:
There is absolutely zero chance I would craft a wraith sword over a frostbrand as Fomoria. The brand gives the King total frost immunity, which opens up a lot of other possibilities too
There are lots of ways to reach cold immunity with Fomorian Kings. Both Breath of Winter and cold resistance are easily castable for the Kings with water picks. And Rime Hauberks sometimes make sense.


Quote:
Originally Posted by Mardagg
And that is exactly the problem.

You are painting a best case scenario containing 1 out of 3 producable Fomorian cap only SC`s with several given gem-constraints where the Wraith Sword should be an instant no-brainer under better balanced conditions.
And it still is not!
I do not agree that it should be an instant no-brainer.
Death is powerful enough as is.

Quote:
Even with your example of a rare situation there is still a lot left,that can be done different:

-Earth blessing,pretty advisable with that nation anyways,gives further reinvig which do change quite a lot with your math
A smallish does not.
And I hope you are not suggesting that high earth bless should be mandatory.

Quote:
-Instead of using the W random Giants,you could use the D randoms and cast soul vortex,equipping these guys with other equipment in addition,making them superior.
Death gems only, remember.
And, well, you might not have alteration 6 researched and have some other research target in sight for the moment.

Quote:
-You could give the W guys boots of quickness,a W1 path isnt ideal for casting water buffs in battle anyways.
-The rainbow armor is pretty nice for the giants in general instead of boots of the messenger,if available,can be alchemized,too.
-Girdle of might is cheaper to alchemize and might leave gems for 1 more item,while just offering 1 less reinvig.
Again the addition of more non-death gems.

Quote:
-etc.
Yes lots of things could be different, they also could not.

Quote:
I understand what you are talking about gem sparsity and such, but why not still making the Wraith sword better?
Do you really think those fomorian giants would be overpowered with like double the base damage for the wraith sword or with making it like 10-15 death gems?
As you said,with that inherent strength, you get the max partial life drain,if you hit,anyways already most of the time.
Different from fomorioa though like 95% of the other nations would benefit quite some time from such an improvement ...and for those nations the wraith sword is just never,ever an option atm,even under the most special conditions!
It is death that I do not think warrants the boost.
Sure, if it were any other path, we might discuss going down to 15 gems, but since it is not, I do not.
I also would not mind a minor buff to it (say +1 to attack and maybe +3 to damage), but nothing in line with what has been presented as of yet.

Last edited by Amorphous; January 21st, 2010 at 02:49 PM.. Reason: Ninjaed
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:00 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.