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July 6th, 2002, 04:18 AM
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Private
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Join Date: Jun 2002
Location: UK
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Re: Is there any real point in designating a colony as \'mining\', etc?
Does this mean we can make our own files, so the ministers are actualy useful?
i.e. we could designate our own 'blueprint' for a farming colony design, if we really don't need much organics and would rather use the space for a heckuva lot of research facilities or storage. Then we just have to actually select it. In simultaneous games I get annoyed that the AI picks the wildest sort of function for my colonies. Maybe I want to designate my new colonies myself, at the start of the turn they were colonised.... kinda hard to pick them out when they already have one set....
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July 6th, 2002, 04:24 AM
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Captain
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Join Date: Sep 2000
Location: USA
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Re: Is there any real point in designating a colony as \'mining\', etc?
You could call your designs MyFarm, MyMineral, etc. Then it would be easy to pick out the new colonies.
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July 6th, 2002, 12:00 PM
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Brigadier General
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Re: Is there any real point in designating a colony as \'mining\', etc?
Quote:
Originally posted by Marvin Kosh:
Does this mean we can make our own files, so the ministers are actualy useful?
i.e. we could designate our own 'blueprint' for a farming colony design, if we really don't need much organics and would rather use the space for a heckuva lot of research facilities or storage. Then we just have to actually select it. In simultaneous games I get annoyed that the AI picks the wildest sort of function for my colonies. Maybe I want to designate my new colonies myself, at the start of the turn they were colonised.... kinda hard to pick them out when they already have one set....
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Yes, you can do that. What is being built on a planet you can set in the ..._AI_construction_facilities.txt, the designation of new colonies is governed by the ..._AI_PLanet_types.txt. Rather than editing one or more of the races you could make a new folder under SE4/AI (that's the folder that has the folders .../aggressive, ../neutral, ../defensive in it). Call it SE4/AI/mystyle or whatever. When you create your empire you can then choose "mystyle" for the minister.
BTW, if you don't like the choice of the minister about a new colony, you can set a new type in the planets screen. there is a button "change colony type" or some such.
Hope that helps,
Rollo
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July 6th, 2002, 03:19 PM
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Second Lieutenant
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Re: Is there any real point in designating a colony as \'mining\', etc?
These responses seem to answer another of my 'newbie' questions, namely: do you use Ministers routinely and why?
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July 6th, 2002, 10:43 PM
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Lieutenant Colonel
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Re: Is there any real point in designating a colony as \'mining\', etc?
There's also the "Display Select Colony Type dialog when colonizing planet" toggle under Empire Options, which defaults to on, IIRC. Does the Colonization Minister override that?
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July 6th, 2002, 11:00 PM
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General
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Join Date: Mar 2001
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Re: Is there any real point in designating a colony as \'mining\', etc?
What happens if an AI gets hold of one of my planets? Will it re-designate the planet or does it just build facilities according to what I designated?
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July 6th, 2002, 11:49 PM
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General
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Join Date: Feb 2001
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Re: Is there any real point in designating a colony as \'mining\', etc?
Quote:
do you use Ministers routinely and why?
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No, because I get far better results by micromanaging everything myself.
The only exceptions are: - when I'm running a test game and don't want to bother with the things I'm not testing; and
- the Turn Blitz #1 game on Play-By-Web {link}, where you can't avoid using them. (Said game is still looking for players, BTW.)
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