.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old July 6th, 2002, 10:43 PM
Krsqk's Avatar

Krsqk Krsqk is offline
Lieutenant Colonel
 
Join Date: Jul 2001
Location: Orlando, FL
Posts: 1,259
Thanks: 0
Thanked 0 Times in 0 Posts
Krsqk is on a distinguished road
Default Re: Is there any real point in designating a colony as \'mining\', etc?

There's also the "Display Select Colony Type dialog when colonizing planet" toggle under Empire Options, which defaults to on, IIRC. Does the Colonization Minister override that?
__________________
The Unpronounceable Krsqk

"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
Reply With Quote
  #2  
Old July 6th, 2002, 11:00 PM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: Is there any real point in designating a colony as \'mining\', etc?

What happens if an AI gets hold of one of my planets? Will it re-designate the planet or does it just build facilities according to what I designated?
Reply With Quote
  #3  
Old July 6th, 2002, 11:49 PM
capnq's Avatar

capnq capnq is offline
General
 
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
capnq is on a distinguished road
Default Re: Is there any real point in designating a colony as \'mining\', etc?

Quote:
do you use Ministers routinely and why?
No, because I get far better results by micromanaging everything myself.

The only exceptions are:
  • when I'm running a test game and don't want to bother with the things I'm not testing; and
  • the Turn Blitz #1 game on Play-By-Web {link}, where you can't avoid using them. (Said game is still looking for players, BTW.)
__________________
Cap'n Q

"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
Reply With Quote
  #4  
Old July 7th, 2002, 02:37 AM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: Is there any real point in designating a colony as \'mining\', etc?

Quote:
Originally posted by dogscoff:
What happens if an AI gets hold of one of my planets? Will it re-designate the planet or does it just build facilities according to what I designated?
The AI will never redesignate a planet. We consider this one of its major flaws. When it's running low on a resource it won't look and see if a current colony generating an exces of some other resource has a decent level of the short resource and could be converted. It will just force the next new colony to be whatever type it needs, regardless of the planet's value in that resource.
Reply With Quote
  #5  
Old July 7th, 2002, 02:38 AM
Gandalph's Avatar

Gandalph Gandalph is offline
Captain
 
Join Date: Mar 2002
Location: Santa Cruz, CA
Posts: 947
Thanks: 0
Thanked 0 Times in 0 Posts
Gandalph is on a distinguished road
Default Re: Is there any real point in designating a colony as \'mining\', etc?

Krsqk - No, it does not. The dialog box will still come up with what colony type you want to set for the newly colonized planet.

dogscoff - If you set a planet to minister control, it will not change the planet type, it will build facilities according to the planet type and the corresponding AI file.

Elowan - Sometimes yes and sometimes no. It depends on the game and the situation. I will never use ministers if I have not previously modified the corresponding files first. The stock AI files are just plain stupid and cannot be trusted.
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:38 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.