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  #1  
Old July 5th, 2002, 11:11 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Are single facility planets useful for anything other than \'bookmarks\' (waypoints?)

Quote:
Originally posted by Lemmy:
quote:
But that's going to reduce the value of the world if you haven't changed the setting that controls remote mining.
you can change that? how?
In SETTINGS.TXT like most things:

Remote Mining Decreases Asteroid Value := FALSE

This affects planets, too.
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  #2  
Old July 5th, 2002, 11:14 PM

Lemmy Lemmy is offline
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Default Re: Are single facility planets useful for anything other than \'bookmarks\' (waypoints?)

hmm, i looked through that file a couple of times, must've missed it...
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Old July 6th, 2002, 02:27 AM
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Default Re: Are single facility planets useful for anything other than \'bookmarks\' (waypoints?)

First a caveat: I'm an utter newbie at SE4, really just been fooling around with things for a bit so far. But I've noted at least one eventual use for single-facility-space worlds, if they are moons of a larger world.

For those tiny, one-space (airless?) moons of an otherwise-potentially-useful world, consider Fleet or Ship training facilities. As far as I have been able to tell, while only one (say) Ship Training facility per world is useful, in the event a sector has multiple worlds ... the effects do stack (one per world, not one per sector, see?). Got a planet with two moons? One ship trainer per moon, and a ship trainer on the planet itself ... and *poof* instant +3%, +6%, or even +9% net training per turn (depending on the level of the facilities you can/do build, of course).

Once you have level III facilities, put one of each on the planet and a fleet centre on one moon, a ship centre on the other (totalling two facilities of each type, in that sector). +6% fleet / +6% ship training per turn. With Psychic technology, and each level III psychic training facility available somewhere in that system, that becomes 9% apiece, per turn; two turns to near-maximum training (sans combat experience, ofc) ... all with two single-space moons, and a two-space planet. More than that, is IMO pure gravy.

With Atmosphere ConVersion technology, you can eventually manage 9% (12% with Psychic technology) per-turn training in each of Fleets and Ships anywhere you have two small moons around one larger planet (~5 spaces apiece is all it takes) -- and three shipyards on top of each other.
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  #4  
Old July 6th, 2002, 02:43 AM
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Krsqk Krsqk is offline
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Default Re: Are single facility planets useful for anything other than \'bookmarks\' (waypoints?)

Well, my 2d is more or less repeating what's been said already, but oh well. In brief: 1 > 0.

I prefer to use my domed tinies as SYs; with some BSYs and orbital cargo bases, these planets can pack quite a punch. If you've got decent storage, you can also mothball ships as they come off the line and save them for a rainy day.

About the only exception to the SY rule is if the planet happens to be on a path between WPs. Then, I build a resupply depot, which saves some of the micromanagement. Not that I mind micromanagement; I just like to choose what to spend my time on.

If I run across a tiny with >130% in one resource, I usually put the appropriate extraction fac on it.

The training fac idea with two moons is a nice one; I'll have to put it into use in some PBW games here pretty quick.
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Old July 6th, 2002, 03:25 AM
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Default Re: Are single facility planets useful for anything other than \'bookmarks\' (waypoints?)

pax: wow. hats off to you for thinking of that one! i would never have thought of stacking training facilities.
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  #6  
Old July 6th, 2002, 03:37 AM
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Lord Kodos Lord Kodos is offline
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Default Re: Are single facility planets useful for anything other than \'bookmarks\' (waypoints?)

Trade to AI(or player!)
Destroy,rebuild
population housing.
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Old July 6th, 2002, 03:40 AM
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Fyron Fyron is offline
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Default Re: Are single facility planets useful for anything other than \'bookmarks\' (waypoints?)

Two words:
Colonize everything!

Any planet is useful. Never leave a world uncolonized.
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