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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old January 24th, 2010, 02:36 PM

pyg pyg is offline
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Default Re: Sombre's Mods

No, it does not contain CBM but it should be compatible with it. I'm working on DMG again. Here is the python that rolls this mod.

Code:
from DMG import D3M

mod = D3M(era=2,
          modname="DMG Sombre World",
          icon = "./sombreworld/dmg_sw.tga",
          packtgas = True,
          tgadir = "./sombreworld/")
mod.add_all_nations()
mod.add_dm(open("Warhammer Skaven.dm", "rb").read())
mod.add_dm(open("Tharoon.dm", "rb").read())
mod.add_dm(open("Arga Dis.dm", "rb").read())
mod.add_dm(open("Warhammer Ogre Kingdoms.dm", "rb").read())
mod.add_dm(open("Warhammer Lizardmen.dm", "rb").read())
mod.add_dm(open("Jomon broken.dm", "rb").read())
mod.add_dm(open("Ulm Reborn.dm", "rb").read())
mod.add_dm(open("Avernum.dm", "rb").read())
print mod

Last edited by pyg; January 24th, 2010 at 02:45 PM..
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