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July 6th, 2002, 04:29 PM
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Second Lieutenant
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Re: Are single facility planets useful for anything other than \'bookmarks\' (waypoints?)
Quote:
Originally posted by Elowan:
High Griffin: your answer to my query begs another:
I have seen reference to Fleet Training using empty orbiting ships. In MOO2 - there are special facilities that can be built for such purposes. I haven't seen these (yet) in the Research queue.
Question 2: name a 'system-wide' facility. A Research facility perhaps?
Question 3: which now brings up another question. Does a Research Facility on a 'Ruin Planet' get extra points?
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Question 1: Study Military Theory, and then Advanced Military Theory. You will become able to build Ship Training and Fleet Trainign facilities (in levels I, II, and III each). One each per world only, they add their level each turn to any an all of the proper unit type's "Experience" rating, to a maximum of 20% (more must come only from combat). You CAN have one of each on a world, in which case the fleet AND EACH SHIP INSIDE IT would gain the proper bonus.
Question 2: for example, "System Robotoid Factory" -- functions similar to a Robotoid Factory of similar level (I, II, or III) for every planet in that system, and ... it stacks with the single-planet-only Robotoid factory. Only one system-wide of each facility will work (though you CAN build more, to guard against losing the bonus if you only one catches an enemy fleet, for example). With both Robotoid Factory III and System Robotoid Factory III, that's a net +60% to each of Minerals, Organics, and Radioactives production. Since the System Robotoid Factory would affect worlds it is NOT built on, that is a very good use of one-facility-only worlds: boost the MANY-facility worlds in the same system.
Question 3: No. Ruins "pop" when the world is first colonised, giving you an instant, not to mention free, level of one technology field or another -- often a field you could not research directly. Then the ruins are gone.
One trick is, if you know of a Ruins planet in an area you cannot hold onto for long -- send a small (1M population) colony mission there. colonise the world, "pop" the ruins ... and then abandon the planet. You get the Ruins' tech, noone else does, and you leave no target behind to be shot at.
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July 6th, 2002, 06:53 PM
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General
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Re: Are single facility planets useful for anything other than \'bookmarks\' (waypoints?)
Abandon the world and leave no target behind to be shot at? Why not keep it and get something out of it - and have an extra target to absorb attacks that might normally be directed at more useful worlds!
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July 6th, 2002, 07:06 PM
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Second Lieutenant
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Re: Are single facility planets useful for anything other than \'bookmarks\' (waypoints?)
Pax: if I have the neural net on my ships, will the training/experience translate to all ships from the ships trained at the training facility?
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July 6th, 2002, 07:08 PM
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Shrapnel Fanatic
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Re: Are single facility planets useful for anything other than \'bookmarks\' (waypoints?)
It's really nice when I find one where all three are Atmosphere: None.
Try my Quadrant Mod, and you can get planets with 4 moons.  Much more effecient than a paltry 2 moons. 
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July 6th, 2002, 08:20 PM
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Shrapnel Fanatic
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Re: Are single facility planets useful for anything other than \'bookmarks\' (waypoints?)
Pax: if I have the neural net on my ships, will the training/experience translate to all ships from the ships trained at the training facility?
All of the ships need Neural Combat Nets. You can have one ship with 40 exp, and 500 ships with 0 exp. If they all have combat nets, then they all act as if they had 40 exp. They do not get 40 exp, but they get the increased defense and offense bonuses. I think they have to be in a fleet to share the exp, but I am not positive. If only half of the inexperienced ships have Nets, then only they will get the bonus. The other ships will not. If the unexperienced ships have Nets, but the experienced ones do not, then they will not get the exp bonus.
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July 6th, 2002, 09:08 PM
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National Security Advisor
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Re: Are single facility planets useful for anything other than \'bookmarks\' (waypoints?)
"One trick is, if you know of a Ruins planet in an area you cannot hold onto for long -- send a small (1M population) colony mission there. colonise the world, "pop" the ruins ... and then abandon the planet. You get the Ruins' tech, noone else does, and you leave no target behind to be shot at."
Wouldn't it be more entertaining to build a bunch of fighters or mines or a WP?  Roadblock..at least for a little while.
Or just let them glass it; no huge deal. It's only if the planet gets captured that the problems can pop up (your population can be quite useful to other races)
Phoenix-D
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July 6th, 2002, 10:33 PM
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Lieutenant Colonel
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Re: Are single facility planets useful for anything other than \'bookmarks\' (waypoints?)
Quote:
Originally posted by Pax:
Question 2: for example, "System Robotoid Factory" -- functions similar to a Robotoid Factory of similar level (I, II, or III) for every planet in that system, and ... it stacks with the single-planet-only Robotoid factory. Only one system-wide of each facility will work (though you CAN build more, to guard against losing the bonus if you only one catches an enemy fleet, for example). With both Robotoid Factory III and System Robotoid Factory III, that's a net +60% to each of Minerals, Organics, and Radioactives production. Since the System Robotoid Factory would affect worlds it is NOT built on, that is a very good use of one-facility-only worlds: boost the MANY-facility worlds in the same system.[/QB]
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I'm pretty sure that System and Planet bonus facilities do not stack anymore. At least they're not in my current v1.49 game...
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