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July 7th, 2002, 06:58 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Are single facility planets useful for anything other than \'bookmarks\' (waypoints?)
Also IMO, finding the ruins should allow you to RESEARCH the tech yourself, not give it to you whole. That way, if a given set of ruins offers, oh ... "Massive Shield Depleters" ... you still have to have your scientists figure the artifacts OUT before you can actually *build* them.
You can mod that. Have it give you level 1 in the field, and allow other tech to be researched from it. The researchable tech might have to be "normal" with the unique tech as a prerequisite. I don't know if finding a unique ruin allows you to research into that field if there are multiple levels.
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July 7th, 2002, 08:04 AM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
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Re: Are single facility planets useful for anything other than \'bookmarks\' (waypoints?)
Quote:
Originally posted by Baron Munchausen:
(about ruins)
A lot of people felt this 'easter egg hunt' mentaliy was spoiling the game. That's why the frequency of ruins was cut back, and why the option to disable ruins was added.
I would much prefer that there be no visible clue from space that a planet contains ruins. Then you'd get a pleasant surprise once in a while without this 'race for the prize' effect. I wonder if MM could be presuaded to add a 'hidden ruins' option along with the 'disable ruins' option already available?
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I LIKE this idea!!!
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July 7th, 2002, 04:22 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: Are single facility planets useful for anything other than \'bookmarks\' (waypoints?)
Well, for every person willing to speak up there are probably ten more who agree. If you people would send email to MM he could probably introduce a simple change like this for the next patch. All he has to do is not change the planet description or show the little 'stone henge' icon when a planet has ruins.
[ July 07, 2002, 15:23: Message edited by: Baron Munchausen ]
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July 7th, 2002, 07:42 PM
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Captain
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Join Date: Mar 2002
Location: Santa Cruz, CA
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Re: Are single facility planets useful for anything other than \'bookmarks\' (waypoints?)
Quote:
Originally posted by Imperator Fyron:
You can mod that. Have it give you level 1 in the field, and allow other tech to be researched from it. The researchable tech might have to be "normal" with the unique tech as a prerequisite. I don't know if finding a unique ruin allows you to research into that field if there are multiple levels.
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This is what I am doing in my mod. I have removed the "Massive" components and set up more powerful Versions of regular components, then set the ancient ruins to give you the ability to research the better components and facilities. It would be a nice addition to be able to "hide" the ruins though.
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The old that is strong does not wither,
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