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Old January 1st, 2001, 04:41 PM

Grognard Grognard is offline
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Default Re: Remaining issues

The AI does not reevaluate the situation each turn.

The AI currently is sending a warship ahead of its colony ships, when coming into my sector. When the warship comes into range of a nearby fleet, the warship is taken out. The following turn, the now unescorted colony ship will continue its death run seemingly unaware it is no longer protected.

Similar situation with diplomacy. I brokered a non-intercourse treaty with the AI. But AI ships already set to attack my colonies or colonize new planets, in a sector already containing my colonies, continued toward their targets.

Both instances indicate the AI gives orders to ships and can never retract those orders due to the changing situation.

The AI knows I have 12 destroyers guarding my home system. Why does it continue to send in a colony ship guarded by only one light cruiser.

The AI should be fired from its job.

Also, the tactical battle formations are crazily inflexible. If my leader does a 180 degree turn, pandemonium occurs amongst the wingmen, instead of doing simple 180 degree turns themselves. Currently tactical battle is such a headache, I just use strategic battle. My poor results in strategic battles indicate a problem with this AI.

I could go on and on. It is too easy to find problems. The game has tons of features, but very many features have been poorly implemented. The list we have here is but the tip of the iceberg of needed improvements.

An AI can be judged by how many house rules and cheats have to be used to make an effective AI.

Enough said but I can still hope,
Grognard
Give me Gameplay or give me death

*Editted: I will be more specific on strategic battle. The battle contains one AI light cruiser fighting 12 of my destroyers. The AI ship weapons are DUC's with a range of 4. My ships have range 10 Capital Ship Missiles. No ship in my fleet should even be scratched with this kind of range advantage, yet they are damaged using strategic battle. Looks like individual ships, trying to maintain their rigid formation, do some incredibly stupid and suicidal maneuvering.

By the way, can formations be turned off?

[This message has been edited by Grognard (edited 01 January 2001).]
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