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  #1  
Old January 26th, 2010, 03:59 PM
Squirrelloid Squirrelloid is offline
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Default Re: MA Single-Castle Game: OneFort (Recruiting Players)

Quote:
Originally Posted by Belac View Post
Hmm...but everything is so resource-intensive, and gold-expensive, and research would be so slow with 1 mage/turn. I could be wrong.
They have to deal with resource-intensiveness normally anyway. Both their sacreds and the Adon (and the forge/research giant commander) are cap only already. So a 1 fort game is sort of like a normal game for Ashdod for most of its primary combat units.

Sure, they're gold expensive. Until you realize 600g of giants easily kills 1000 gold of other units. Gold expensive is solved by expanding, not building castles. You do realize that all of Ashdod's castles cost like 1400 gold, right? So prohibiting anyone from building extra castles is net-advantage: Ashdod (they can afford fewer castles), even ignoring that everything really awesome is already cap-only.

Research: They don't need any. I mean, Alt 3 is always nice, and not that hard to get to if you care. But otherwise... blessed sacred giants will just pwn.
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  #2  
Old January 26th, 2010, 04:15 PM

Belac Belac is offline
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Default Re: MA Single-Castle Game: OneFort (Recruiting Players)

Alright...having looked at Ashdod again (including its PD and fort options) I have come around. It is too powerful in this situation.
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  #3  
Old January 26th, 2010, 06:42 PM

Shovah32 Shovah32 is offline
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Default Re: MA Single-Castle Game: OneFort (Recruiting Players)

Van is taken, so could I get.. hmm..
Abysia?
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