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  #1  
Old January 27th, 2010, 01:31 PM

rdonj rdonj is offline
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Default Re: Betelgeuse 2 - Let's Try This Again! - SA CBM game for Blood Nations

Ah. I would have suggested the version I made for Tourmaline (no preset magic sites, no indies, preset starts with an attempt to make the starts as balanced as possible) but my version only has room for 10 players. You could fit an 11th player in the water, but I removed all water starts so it would take some very minor effort to fix that. Unfortunately, you guys don't have a water nation, so that wouldn't quite work for your game.
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  #2  
Old January 30th, 2010, 08:26 PM
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Stagger Lee Stagger Lee is offline
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Default Re: Betelgeuse 2 - Still Accepting Pretenders - SA CBM game for Blood Nations



Pretenders?
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  #3  
Old February 1st, 2010, 10:23 PM
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Stagger Lee Stagger Lee is offline
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Default Re: Betelgeuse 2 - Still Accepting Pretenders - SA CBM game for Blood Nations

Yay! Only one more pretender to go. Gath is missing. Let's see, who's Gath? militarist is ... Oh my! - Wrana, you didn't?
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Old February 2nd, 2010, 05:23 AM
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Wrana Wrana is offline
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Default Re: Betelgeuse 2 - Still Accepting Pretenders - SA CBM game for Blood Nations

Quote:
Originally Posted by Stagger Lee View Post
Yay! Only one more pretender to go. Gath is missing. Let's see, who's Gath? militarist is ... Oh my! - Wrana, you didn't?
Not yet.
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  #5  
Old February 2nd, 2010, 10:00 PM

Alpine Joe Alpine Joe is offline
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Default Re: Betelgeuse 2 - Still Accepting Pretenders - SA CBM game for Blood Nations

I downloaded both the map linked from the OP and from llamaserver. I put both in the mods folder, but when I try to fire up the turn, it says I am missing sharivar_som.tga. Any suggestions? Perhaps someone could link to the map we are using for me?

edit: nevermind. I just renamed the TGA file, apparently it was missing the underscore.
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