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Old January 27th, 2010, 05:14 PM
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Default Re: Magic Site Mod version 1.00

Quote:
Originally Posted by Joelz View Post
Have you considered changing the number of some sites to allow this be used with no conflicts along custom nation mods?
Pwetty pwetty pwease
The problem is that there are a great number of custom nation mods, and they are not at all consistent about which site ids they use. See Gregstrom's mod compatibility index for specifics (although I don't think it's been updated for the latest CBM.) Getting this many sites to not conflict with *any* nation mod is a difficult, if not impossible, task.

That said, for a specific set of mods it's fairly easy to renumber the conflicts in either this or the nation mod.
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