.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old January 2nd, 2001, 11:57 PM

Sessile Sessile is offline
Private
 
Join Date: Dec 2000
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
Sessile is on a distinguished road
Default Re: Remaining issues

More bugs, using the latest Version.

If you abandon a captured "Angry" planet, to get rid of the undesirable population, leaving the facilities, but the repopulate with your own people via a transport, the colony is still "Angry".

The "accept surrender" message a race sends you can be replied to. You can actually surrender to them after they have surrendered to you. I wonder what happens in multiplayer?

If you have in the production queue some "upgrade to facility II" orders, and you get "facility III", then go to the production screen and hit upgrade, it merely appends the "upgrade to facility III" to the queue, instead of replacing the old upgrade orders. Looks weird.

When you click on "launch units" in tactical and you've selected a fighter, you get a "bits out of range" AfxMessageBox. Also, strategic and "resolve combat" crashes sometimes with fighters. I can't reproduce it though.
__________________
If it floats and it don't say quack, sink it.
Reply With Quote
  #2  
Old January 3rd, 2001, 06:20 PM

Nyx Nyx is offline
Sergeant
 
Join Date: Dec 2000
Location: Fairfield, Iowa
Posts: 268
Thanks: 0
Thanked 0 Times in 0 Posts
Nyx is on a distinguished road
Default Re: Remaining issues

(I sent this list to MM recently)

#1A In Strategic Combat, if the fleet leader has its bridge damaged and goes out of control, it is not removed from command, but instead all the other ships mill about moving randomly trying to keep in formation with it.

#1B If the lead ship is damaged and moving slowly, it is not removed from command and thus the whole formation moves slowly. I'm often unable to engage in strategic combat at all because of these two.

And to answer an earlier question, you cannot turn formations off, but you can turn the grouping off in tactical combat. I can't figure out how to turn it off for a fleet as a whole though.

#2 An emergency resupply pod and a repair facility is as good as the quantum reactor for supplies, and still repairs ships.

#3 The anger files make the AI get angry if you send ships into an AI's system to protect the AI with whom you have a military alliance or partnership.

#4 Ships in a fleet cannot use any of their special components (emergency move pods, emergency supply, stellar manipulation, etc.) without leaving the fleet first.

#5 In Finite Resource galaxies, planets actually have infinite resources.

------------------
Compete in the Space Empires IV World Championship at www.twingalaxies.com.
__________________
Compete in the Space Empires IV World Championship at www.twingalaxies.com.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:25 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.