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  #1  
Old February 3rd, 2010, 01:30 AM
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Baalz Baalz is offline
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Default Re: A different take on EA Pangaea – CBM 1.6

Well there are a couple more differences. Revelers cause unrest, which hits that income. Revelers have less hitpoints per unit, along with less defense and protection which means there is more attrition. Revelers not actively fighting can either be stashed in your own territory building up your unrest, or snuck into enemy territory where you hope he doesn't notice and decide you're about to attack him. Revelers do get torn up pretty good by arrows/javelins, which you can mitigate somewhat but still will bite you occasionally. Revelers have a mapmove of 2 and run across the battlefield half as fast. You are right though, that they can certainly deal more aggressive damage and you can do a decent expansion with them, but I'm I don't think you could do anywhere near as economical an initial expansion with them as you could with the brown centaurs, much less the white.
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Old February 3rd, 2010, 08:35 AM

Viajero Viajero is offline
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Default Re: A different take on EA Pangaea – CBM 1.6

Was half way through your post but could not wait to ask as everything so far seems quite relevant for MA:

I am going to play a MA Pangea MP game and was considering a heavy F and W bless alongside some decent order and production scales to play the sacred/armour strat.

What, if anythng major, in your post you think may not be too applicable to MA Pangea?
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Old February 3rd, 2010, 11:30 AM
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Default Re: A different take on EA Pangaea – CBM 1.6

So, how does this build deal with astral nations?- Mind hunt for example?- Stellar cascades spam?

On the battlefield fire and light. damage seem like Achilles heal of the build. Fire storm?- Wrath. skies?
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Old February 3rd, 2010, 06:20 PM
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Default Re: A different take on EA Pangaea – CBM 1.6

Quote:
Originally Posted by WraithLord View Post
So, how does this build deal with astral nations?- Mind hunt for example?- Stellar cascades spam?

On the battlefield fire and light. damage seem like Achilles heal of the build. Fire storm?- Wrath. skies?
Oh, sorry missed this.

Firestorm isn't gonna do squat to most of what you're fielding so long as you're dropping marble warriors instead of mass protection. You've got a bunch of high hitpoint, 20+ protection, potentially regenerating guys, firestorm just doesn't do enough damage. Plus, as I mentioned above you're guys can move *fast* and hit *hard* so your opponent better not be planning on firestorm to carry the day by itself.

Stellar cascades - you do have a harpy strat and a bunch of maenads, get swarm very early and howl a bit later, plus hopefully have lifelong protections. Stellar cascade isn't too scary when it can't be concentrated and your opponent closes appallingly fast.
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