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Mod Conceptual Balance Mod 1.6 - .com.unity Forums
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Old February 3rd, 2010, 12:47 PM
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KissBlade KissBlade is offline
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Default Re: Conceptual Balance Mod 1.6

There is no "should". As I said, it is a matter of opinion. You stated that you felt the game has no imbalancing issues. In that case, why would you use a "balancing mod" if you felt it added nothing to balance. The point of cbm is for people who felt "Hey, some of these pretenders/troops/summons/nations don't appear to be costed right ..." or "Turtlegemgenthreehourmicro" is not fun. If you have none of these issues, then why use it?
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