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Old February 3rd, 2010, 04:46 PM

Psycho Psycho is offline
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Default Re: Diplomacy ethics

Quote:
Originally Posted by Jarkko View Post
Quote:
Originally Posted by Belac View Post
All binding diplomacy does is ensure that you get some warning before you become a potential conquest.
That is the whole point, isn't it? The whole concept of strategical suprise is gone. Will you ever attack an opponent who is stronger than you if you have to tell him many turns before that you are going to attack? No you won't, it would be suicide. In a game with binding diplomacy, when you notice somebody is heading for victory the game is already over, there is nothing you can do.
This is completely untrue. I never broke a NAP, but was still able to exercise many successful surprise attacks. You don't have to surround yourself with NAPs, make only those that are necessary/benefactory; end them when they are no longer needed, not necessarily attacking immediately. When attacking a stronger opponent, find an ally or end your NAP in a bad moment for the stronger player, for example as soon as he starts a war with someone. If you notice that someone is heading for victory three turns before he wins, there is little you can do anyways. Keep an eye on the game and you will be able to end your NAP in a timely manner.

I find it pretty stupid that all new games starting these days advertise diplomacy rules - either as machiavellian or binding. I would never join any of those games. Leave it to each player to play the way that suits him.
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