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Old July 11th, 2002, 06:18 AM
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Default Re: Bug or Feature: Multiple Ship Training Facilities

Quote:
Originally posted by Spuzzum:
The game doesn't necessarily say you can, either. You can simply do it due to an unforeseen circumstance.
Then again, the game doesn't specifically say you can combine Shard Cannons and Shield Disruptors, now, does it?

Quote:
The problem here is not the fact that the game doesn't officially say that it's wrong -- it's the fact that the game definitely makes the implication that there should only ever be one training facility per sector, since the normal circumstance is to have only one planet per sector. I agree that saying something is wrong doesn't necessarily mean it is wrong, but finding a scapegoat doesn't make things right either.
Not true. In basic, unMODded SEIV (v1.49), moons aren't vanishingly rare. I'd say any planet has about a 50/50 chance to have one or more moons. Ergo, a sector has only a 50/50 chance of having only one world.

IMO if it had beenintended that only one such facility would be effective per sector, then it would have been designed as such, and stated as such.

Quote:
Unfair things are not quite the same as unintended things.

The game was designed with diplomacy and backstabbing in mind. It wasn't designed with the intent to allow people to build facilities on multiple planets in the same sector to gain a greater advantage.
Actually, neither you nor I can attest to the intent of the program, without either (a) proving that one or the other of us is/was, in fact, one fo the programmers responsible for producing SEIV or SEIV/Gold ... or (b) via/supported by direct testimony fromsomeone who WAS a programmer for SEIV or SEIV/Gold.

So I'm sorry, you cannot legitimately state as if it were fact, that it was or was not the "intent" of the facilities to work, or not work, when stacked in a multiple-world sector.

(edit for UBBcode error, oops)

[ July 11, 2002, 05:21: Message edited by: Pax ]
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