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  #1  
Old February 7th, 2010, 03:52 PM
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Default Re: During Action Report! Calling all tourists! Everyone's invited!

Quote:
Originally Posted by cleveland View Post
Hello, and welcome to the the very first During Action Report!

What is a During Action Report (DAR)?


Plus it's really ****ing cold where I live, so it'll give me something to do until Spring

INDEX
(this space reserved for links to the various chapters)
C,
Winter Wonderland. It's a Winter Wonderland...

Interesting concept. Thanks for lighting it up.
-ssj (fellow midwesterner)
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  #2  
Old February 9th, 2010, 08:42 AM
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Default Re: During Action Report! Calling all tourists! Everyone's invited!

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Originally Posted by sansanjuan View Post
C,
Winter Wonderland. It's a Winter Wonderland...

Interesting concept. Thanks for lighting it up.
-ssj (fellow midwesterner)
Snow Emergency declared, SSJ! Don't get towed!

Quote:
Originally Posted by Fantomen
On your way to streams of hades, you will conveniently unlock the bog beast. In CBM you get 3 of them for 3 nature gems and it's castable by your capricorns. Now there's something to supercharge your foul vapor strategy Hear your opponent cry in agony as he succumbs to bog beast fumes protected by waves of skeletons.

Quagmire sounds like a goto spell too, to slow down fast units.

Don't forget that Dragon master is doable now that you keep your nature magic on land. You can make quite a drake factory with ice drakes, earth drakes and wyverns. The wyverns are poison immune and can fly in the rear and paralyze mages, and why not throw in a couple Amphiteres (with girdle and lycan ammy?) as well to further empower your poison angle?)
Oooo, I particularly like the the Bog Beast part

Quagmire + FV is a potent combo, though I probably won't be able to bring it to bear before I get skellispam online, due to encumbrance issues.

I hadn't thought about the wyvern approach, excellent idea! I'm going to struggle with mobility, and so a few flying raiders should be quite valuable. Bonus points if I can trade for some winged shoes...
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  #3  
Old February 9th, 2010, 09:15 PM
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Default Re: During Action Report! Calling all tourists! Everyone's invited!

Chapter 2: Meet the Neighbors

Turn 2 file: Turn2.zip

Quote:
From: Captain Haon Door
To: Oceania Chief of Staff
Re: Neighboring provinces

General,

My reconnaissance of the territories surrounding our Glorious Capital is complete. I've enclosed a map.
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I'm afraid we've underestimated the level of resistance our Glorious Armies will face pacifying these brutes.

For starters, the Sea of Mermaids doesn't have mermaids at all, but rather a 60-strong army of net wielding blue things.

The Typhian Sea is even worse, with a garrison of around 80 Triton Guards & Troopers.

But the worst is the Cerulean Sea. At first glance we thought it was just a rabble of Tritons, but upon closer inspection we discovered Sea Trolls and a huge Kraken towering over the army.

Lighter resistance was noted in Divine Ocean - 30 blue things - and Sea of Carassos - 10 Tritons.

Recommend taking Divine Ocean at the earliest opportunity, as the blue ones can walk on land and we're sure to find loyalists willing to join our ranks. Following that I recommend taking Sea of Carassos, then reassessing.

Awaiting orders,
Captain Haon Door
So the indy situation is a bit tougher than I'd anticipated. Bad news, as my strategy's really reliant on a fast opening. Oh well.

My first order of business is to prepare our future prophet for becoming our prophet. This is accomplished stripping him of his earthly moniker and granting him title. He shall hereby be known as Monsieur le Comte de Maquereau, Prophet of Oceania!

Up next, prepare the raiding party. I collect all the crappy tritons into one squad with orders to attack straight up the middle. The ichtycentaurs are put on the flank with orders to stike the enemy's rear.
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Recruitment is a mermage to get the Kelp Fortress search started, and another pile of ichtycentaurs.

Some VERY interesting information in the score graphs:

1) Atlantis has already captured a province, the only nation to do so. Plus his god Glug is now in the Hall of Fame. Plus the Dominion graph shows he's got strong Dominion. The preponderance of the evidence suggests he's following Baalz suggested build of a Dom10 Ancient Kraken. That's going to be one tough cookie, and may necessitate critical reevaluation of my research strategy if he's my neighbor. At least he'll be predictable.
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2) Vanheim has a huge research lead, they've obviously taken a rainbow for the research surge...probably to follow Baalz's advice for Helheim. I hate to disappoint, but he's going to have a very difficult time pulling the Skull Mentor trick off with Vanheim, they just don't have a way to prime the death pump in any reasonable amount of time.
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[To Newbies - let that be a lesson, always check the score graphs! They're chock full of intel if you pay attention.]
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  #4  
Old February 9th, 2010, 10:04 PM

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Default Re: 2/9 Update - Calling All Tourists! - MA Oceania DAR

Vanheim, rather than following the Baalz Helheim plan, can go with something similar to the Caelum EK plan. It's more of a hybrid of the two actually, but with the right blessing you can rig Vanadrotts (or Eriu's Tuatha) to conquer provs solo or in duos using Resist Lightning and cast spells. Or he may simply be beelining it to an early research goal like Evo 4/5 for early war. I agree with you that I don't see the drain -> skull mentors implementation working for Vanheim.
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  #5  
Old February 10th, 2010, 09:52 PM
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Default Re: 2/9 Update - Calling All Tourists! - MA Oceania DAR

Chapter 3: The Annexation of Puerto Rico

Turn file: Turn3.zip

Our conquest of Divine Ocean was successful! Oceania has doubled in size! It's a great province too, 13,000 population.

Though it was a much closer battle then I would have liked.
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The Ichtyid defenders proved a worthy adversary, many of our brave Oceanian Tritons fell. At the critical moment, when victory or defeat hung in the balance, Captain Haon Door made the heroic decision to charge recklessly into the fray, slaying 3 and sending the survivors into full retreat!
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He will get some sort of medal for this, to go along with his now Heroic Agility. Though in reality, it'll probably just be a gussied-up clamshell.

Sade the Siren failed to lure anyone to their deaths. Frankly I'm not surprised, she'd packed on a few lbs during the reign of our old Pantokrator. I order her to fly 2 provinces South, in hopes the workout will get her in swimsuit condition by mid-summer (I'm really hoping for a Lizard Indy province there, I frankly don't need standard human recruits).

The newly minted Prophet of Oceania, Monsieur le Comte de Maquereau, collects his retinue of 10 Ichtycentaurs and sets off to the northwest to join Haon Door on an assault of the Triton held Sea of Carassos. Haon Door is ordered to retreat at the battle's onset, hopefully he has the good sense to come back to the capital...though I doubt it, given his celebrity back in Divine Ocean (the ladies refer to him as The Liberator, while winking meaningfully).
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I commission a new Mermage and another column of 10 Ichtycentaurs. He'll be scaring up fortresses for us in no time. I also recruit a Ichtyid Commander who make great generic commanders, as they're amphibious and slow (and therefore don't surge forward into combat too quickly, unlike that moron Haon Door). I'll probably recruit 1 every turn for the next while.

Nothing too interesting fromt he Score Graphs. Atlantis is plodding forward as expected. Brittonia has jumped from 1 to 3 provinces, with a Sir Suidbert in the HoF. Joining him is the apparent combat pretender from Ogres.

Glug the Ancient Kraken is steadily racking up kills. Still no idea who my neighbors are. And of course the now-visible province to the west of Divine Ocean is swarming with 50 defenders.

Last edited by cleveland; February 10th, 2010 at 10:01 PM..
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