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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old February 7th, 2010, 10:24 PM
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Default Re: The Mod Compatibility Index

I know there is a mod combiner script, but you could get a programmer to write a program that moves the id#'s into another pre-defined range. Then, each mod could have a range or you could have a mod for each range. It sound's comples, I suppose, but you could just think of it as making the empty slots into 10 room compartments, each mod gets 10 (or a multiple of 10) compartments. I see post about things getting tight in some cases, but... you'd think that if you're not running a lot of mods you should be OK.
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