.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Star Legacy Development Group > Star Legacy

Reply
 
Thread Tools Display Modes
  #1  
Old February 10th, 2010, 02:42 AM

Alikiwi Alikiwi is offline
Corporal
 
Join Date: Jan 2009
Location: Under the down under
Posts: 61
Thanks: 2
Thanked 4 Times in 4 Posts
Alikiwi is on a distinguished road
Default Re: Welcome Star Legacy Development Group!

Combat will be turned based as it's a turn based game. In single player you will have tactical (you control), but also a strategic option to let the AI do it all for you, as will happen in a PBW game.
KISS, oh you mean keeping it simple (phew!), yes you will have the option to manage most of it, or let ministers do it for you. Some functions may be automatic by default with the option to do your own thing. For example basic building on planets will be automatic, but if you want to add something you can.
Traders will be AI only, and we hope to have rogue asteroids or meteors, and yes you will be able to target them if they are heading your way..... (sssh TMI)
Reply With Quote
  #2  
Old June 11th, 2010, 05:19 PM

KnightWhoSaysNi KnightWhoSaysNi is offline
Private
 
Join Date: Feb 2010
Posts: 3
Thanks: 0
Thanked 0 Times in 0 Posts
KnightWhoSaysNi is on a distinguished road
Default Re: Welcome Star Legacy Development Group!

Quote:
Originally Posted by Alikiwi View Post
Combat will be turned based as it's a turn based game. In single player you will have tactical (you control), but also a strategic option to let the AI do it all for you, as will happen in a PBW game.
KISS, oh you mean keeping it simple (phew!), yes you will have the option to manage most of it, or let ministers do it for you. Some functions may be automatic by default with the option to do your own thing. For example basic building on planets will be automatic, but if you want to add something you can.
Traders will be AI only, and we hope to have rogue asteroids or meteors, and yes you will be able to target them if they are heading your way..... (sssh TMI)
Apologies for missing this comment earlier.

To be honest, I think real time combat would be better, provided that it was pausable to issue orders and slow enough to observe what's happening. In my opinion, that would be more fun and engaging than being turn based. It would feel more realistic as well. It would be better for the same reason I found combat in Baldur's Gate more fun than that of Ultima VI (if you're old enough to remember the latter one).
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:14 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.