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Old February 15th, 2010, 05:38 AM

rdonj rdonj is offline
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Default Re: Avernum, Crystal Souls v1.5 UPDATE

Yeah, doing the actual .dm would be incredibly simple. You would barely even need the manual with the work sombre has done already.
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Old February 15th, 2010, 06:35 AM
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Default Re: Avernum, Crystal Souls v1.5 UPDATE

Alright, thoughts on the following proposal for random picks.

(Note that the proposals in regard to Vahnatai mages depart somewhat from the fairly strict separation you had between Vahnatai mages (air and fire) and Vahnatai shapers (earth and water), giving some dabbling room inbetween (each has a clear focus, but has randoms possible in all elements). Not sure how important that separation is thematically; if it is, then we just go with randoms only in the appropriate elements.)




Avernite Archmage:

Granted level 3 in one random elemental, and level 1 in two other elemental magic. (Example: F1W1E3.)

Proposed change:
FAWE 2
FAWE 1
FAWE 1
50% chance of FAWED 1
50% chance of FAWED 1

(Rationale: basic Avernite mages have access to death; why would no archmages have it?)

Vahnatai High Shaper:

Straight S4W3E3.

Proposed change:
S4W2E2H2
100% chance of WE
50% chance of FAWE
50% chance of FAWE

(Rationale: For the elemental randoms, simple variety and flavor. For the H2, it seems strange that the lesser Vahnatai Shapers are H2 priests, but that the high shaper hero is not. H3 seems thematically appropriate, but a bit too much balance-wise -- especially when throwing on power of the spheres and all that, so H2 seemed more reasonable to me.)


Vahnatai Shaper:

S3W2E2H2

Proposed change:
S3W1E1H2
100% chance of WE
100% chance of WE
20% chance of FAWE

(Rationale: Variety and flavor.)


Vahnatai Mage:

S1F1A1
100% chance of AF
100% chance of AF

Proposed change:
S1F1A1
100% chance of AFE
100% chance of AFE

(Rationale: Variety and flavor. Lorewise, the Earth addition is justified by new description line: "Some show signs of beginning the transition from a focus on the volatile elements to the stable ones worked by the Shapers.")


--------------


I have all these changes in a putative v1.6, attached hereto.

This is my first edit of a mod, so, eh, pardon if I screwed something up. Seems to work okay.
Attached Files
File Type: zip Avernum v1.6.zip (12.2 KB, 146 views)

Last edited by Globu; February 15th, 2010 at 06:53 AM..
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