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February 16th, 2010, 04:05 AM
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Corporal
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Join Date: Oct 2008
Posts: 94
Thanks: 13
Thanked 18 Times in 10 Posts
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Re: Can someone tell me about Machaka?
You seem a bit hung up about the spine devils.
Please consider that 40 of them represent a major investment at the stage of the game you are talking about. Since they cost 3 slaves and a blood 2 mage turn per unit in addition to the requirement of a researched level of blood they are at least the equivalent of 120 blood slaves and 200 research points. You need to make a commensurate investment as Machaka to get the sort of result you want.
Machaka is primarily a mage nation, and this is where you should look for power. You do not summon a wave of cheap troops, that is what low resource troops and spiders are for. You blight your enemy's capital, spread disease among his troops and poisons his land. To battle you bring your mighty sorcerers that frighten, curse and burn the rabble that your enemy managed bring against you. Then you feed upon the corpses and dance upon a dead god's grave.
Sure, a lot of spiders and men will die against tough oponents, but who cares? Machakan spears are the blades of the singing grass of the savannah and the layers of crawling spiders in the Machakan forests are countless. Let lesser nations worry about troops dying - Machaka always has more.
To put the raving aside, you have top notch mages - use them. Most of your mages can self-buff with Eagle Eyes, which makes them deadly accurate. You can get far with the usual fire evocations, but where that is not effective - say against Abysian troops - you have things like Magma Bolts as well as poison and stun damage. And frighten is always fun.
With your very resource cheap archers, Flame Arrows is ridiculously good against practically anything not fire immune.
There are plenty of battlefield spells that goes very well with your cheap and fast troops. Look at spells like Iron Bane and Curse of Stones to get an idea of what you can do.
Finally, do not underestimate spiders. Poison is rather effective in a lot of situations and those wonderful webs makes everyone very easy to hit. While all varieties of spiders have their place, the vast majority of those you buy should be the resource cheap ones, so you should have a lot of them.
Edit:
CBM changes things around a bit, but not that much really. Flame Arrows is harder to cast and Fever Fetishes are not available, which makes fire gems less plentyfull, but at this early stage it does not matter that much. Dragon Master does make greater utilization of Fire Drakes economical, though. And that helps against Abysia.
Last edited by Amorphous; February 16th, 2010 at 04:21 AM..
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February 16th, 2010, 12:10 PM
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Sergeant
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Join Date: Feb 2009
Posts: 282
Thanks: 8
Thanked 3 Times in 3 Posts
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Re: Can someone tell me about Machaka?
Machaka works like the Air Force. It is weak in hand-to-hand combat but has great artillery power.
Its strength is:
Recruitable-anywhere mages with potential for F2, D2, and N3
Cheap researchers who become very efficient with Magic 1 scale (in a recruitable-anywhere and cap-only flavor), but whose absolute research level is low (so you need a lot from different forts)
If you fear a rush, either get a SC pretender or rush to magic research your mages can spam (I have actually had luck with hoplites in front of mages casting Sleep Cloud--the hoplites force the enemy to stand in the cloud, and often don't die until the enemy fatigues out). Once the rush danger period is over, spam forts and build enough sorcerers to get several of each useful random, then start summoning your armies. If you're not in CBM, fire fetish-->fire drakes is a good way to go.
You also have good access to remote-attack spells. Empower a couple F2 sorcerers, or take a F4 pretender and build fire helmets, to add Flames from Afar to your arsenal to even the score for the big battles. You also have Blight, Locust Swarms, Iron Walls, and a few good Death spells.
With your powerful research, nature, and death magic, you're good in the late game with Tarts too.
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February 16th, 2010, 12:58 PM
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First Lieutenant
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Join Date: Oct 2008
Location: In Ulm und um Ulm herum
Posts: 787
Thanks: 133
Thanked 78 Times in 46 Posts
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Re: Can someone tell me about Machaka?
Quote:
Originally Posted by Jarkko
However, Machaka is a one trick pony. When your opponent notices you are all about fire fire fire and some more fire wether it is CBM or vanilla, you are doomed (there are so many ways to make even full armies fire resistant); in CBM this happens quite a bit sooner though, in vanilla you might have a chance to stick around slightly longer. Machaka has no proper tools for endgame, sadly. You have to rush the map when you are at your strongest, in middle game, and hope the others fold over. Also, a lot depends on your pretender, as you have to choose your pretender to either boost your strengths (but you already are so very strong in fire, so it is hard to come up with something that would make it even more stronger) or to compensate your weaknesses (but there are so many weaknesses Machaka has, that it will be very difficult).
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Well, you have access to bane fire, magma erruption and the various death spells, which are all not subject to fire resistance. I don't know how good your death is atm but there are much worse nations when it comes to magic.
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