Re: Underwater Gameplay Improvement Mod v0.91 - Quickfix
I'll give the Coral tribe warriors some nerfs in the next version, (-1 hp, att, def, mr, mor) should do the trick. I likely underestimated the effect of the poison armor when costing them.
As for the shamans, it seems that they are just underpriced. I'll beef up their gold cost.
As for your assestment on "Ride the Currents", I've got highly different opinions about it (mostly from Squirrel), but if it is too useful for defense, it could get some fine-tuning (higher cost?).
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