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  #21  
Old January 16th, 2001, 12:47 AM

Tomgs Tomgs is offline
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Default Re: An analysis of the AI_Anger files in 1.19

I would start in the AI_politics.txt file. Eliminate or make very unlikely that it would make treaties and increase the anger it feels when it sees ships from other empires. Make it send Messages about infringing on its space earlier and go to war faster.
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  #22  
Old January 16th, 2001, 01:09 AM

UmberGryphon UmberGryphon is offline
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Default Re: An analysis of the AI_Anger files in 1.19

quote:
Originally posted by pathfinder:
What settings would I need to change to make a bloodthirsty, warrior race quick to anger?



If you don't want to play with the numbers, I suggest you just rename the XiChung files for use with your new bloodthirsty race. If the XiChung aren't angry enough for you... I suppose I'd change "Regular Decrease" in the AI_Anger.txt file from -2 to -1 (although such an AI would almost certainly be murderously angry with every other empire they'd ever met, which wouldn't necessarily be good for their long-term survival).

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  #23  
Old January 16th, 2001, 02:22 AM

Eisenhans Eisenhans is offline
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Default Re: An analysis of the AI_Anger files in 1.19

Or how about setting natural decrease to 5 or more but the anger amount for everything making them angry incredibly high? That would cause them to be completely choleric. And pretty erratic too. NO nice neighbours. I'll have to try that!
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  #24  
Old January 16th, 2001, 02:22 AM
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pathfinder pathfinder is offline
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Default Re: An analysis of the AI_Anger files in 1.19

hehe, guess what brachyura means: crab, so my race is the brachyura, the crabby race

So after in a short look, they are using fighters EARLY and shoot first, ask questions later. Also very unresponsive to requests/demands from me (no communications from them at all in response).

[This message has been edited by pathfinder (edited 16 January 2001).]
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