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February 20th, 2010, 06:22 PM
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Corporal
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Join Date: Apr 2009
Location: California
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Re: Cinggis Qayan, Wrath of the Khans -- Update 2: Three Eras
Quote:
Originally Posted by rdonj
The mongol mounted commander/hero kind of looks like it has the head of a gryphon. Basically, the mane comes out looking more like a tuft of feathers, and the mouth comes out looking like a beak... a little less so if I lean in right next to the monitor, but by and large it looks like a beak. Sorry  The man looks fine though. If he were sitting on a standard dominions horse he'd probably look fine.
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Little bit better now? Or still not suggestive enough of a horse head?
http://forum.shrapnelgames.com/album...&pictureid=369
As a side note, you reminded me that I sort of cringe every time I see a griffon in-game. They could definitely use an update. For my own use, I'm slowly converting an Imperial Griffon into a replacement sprite I can release later if anyone would like.
Hey, as a matter of fact, would you want to use captured griffon cavalry of some sort (summon or whatever) for one of your Mongol nation ages?
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February 20th, 2010, 06:54 PM
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General
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Re: Cinggis Qayan, Wrath of the Khans -- Update 3: Three Eras
Yes, it is better now. It still bears a certain resemblance to a certain winged beast though. Suggestion - the lighter-colored tip of the mouth is a good idea, but I'm not sure it will quite work out. It makes the unit look a LOT different. So, try it with a completely brown mouth and see how you like it.
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February 22nd, 2010, 04:37 AM
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Corporal
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Re: Cinggis Qayan, Wrath of the Khans -- Update 3: Three Eras
Spritework update.
Archers, Female Mage/Priestess (possible Servant of Tengri or one of the other minor deities in the pantheon, depending on kennydicke's discretion) and Mounted Commander/Hero provisionally complete, and can be seen here:
Display 1 (male archer and mounted commander/hero)
In-Game Scene
Display 2 (female archers and mage/priestess)
(Thanks again, rdonj, for pointing out the visual glitch with the horse's muzzle.)
Criticism, suggestions and general feedback welcome.
Thank you for your cooperation.
Last edited by Globu; February 22nd, 2010 at 04:44 AM..
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March 3rd, 2010, 07:03 AM
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Corporal
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Re: Cinggis Qayan, Wrath of the Khans 3 eras -- Update 4.2
While I did promise not to pipe up every time I finally finished a sprite, I thought it would be worthwhile to nudge the thread to show signs of life.
Now for a monster of a sprite: the Mongolian Mammoth. (Ancient mammoth? Siberian Mammoth?)
Mammoth Pics
Oh, and the replacement image for the now-defunct link (Display 1) in my previous post can be seen here:
Display 1 (male archer and mounted commander/hero)
Siberian Tiger is next. After that, I'll start on the cavalry, which I've sort of been subconsciously avoiding for some reason.
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March 12th, 2010, 12:14 PM
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Corporal
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Re: Cinggis Qayan, Wrath of the Khans 3 eras -- Update 5
The mounted commander looks good, but almost seems too .. busy? It's very detailed, but I sort of lose the overall feel when looking at it.
The archer, particularly the attack sprite, is just darn awesome.
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March 12th, 2010, 03:11 PM
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Corporal
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Re: Cinggis Qayan, Wrath of the Khans 3 eras -- Update 5
I've been following the progress of this mod for awhile now and have some feedback.
Tenger (Hero) has 7A. Seems pretty high?
Shudkers in PD have no leaders and rout.
The description for the spell Kharash cuts off.
MA starts with too large a gem income.
MA Ugadans are not priests, but seem like they should be?
Khan cannot summon allies like I think he's supposed (#makemonster2 "Kheshig") to? Also, Erlik displays strange behavior with his domsummons. When in normal form, he domsummons soulless and everything's fine. In bear form, he domsummons spirits and a non-leader Grigori that's inactive in combat? It also generates multiple "The Grigori has disappeared in a puff of smoke" messages. Khan pretender also only summons 1 of the two listed domsummons. I don't think you can have more than one domsummon with the same value.
EA suffers heavily from having both domkill and domturmoil. I really don't think they're powerful enough to justify both, particularly the turmoil.
Summon Shudkher is wickedly broken. 10 slaves is a steal just for 5 RP. While you have to pay upkeep on it, it's a better deal than a lot of your other mages, depending on the era. Of course, you also get an 80% shot at a B3 mage, a 40% shot at a D3 and a one in three chance of a B3D3. As for the 10% that come out as total whittles? Well, someone has to lead the dozen kickarse Sholmoses you get as part of the deal. The spell would be a deal at probably three times the price and should also probably have a research level increase since you're getting a nice mage commander along with the troops.
All in all, it's a really fun mod. I've been enjoying the horse-horde feel and think that there's a ton of goodness already present with more to come. Great work.
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March 13th, 2010, 12:12 AM
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Second Lieutenant
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Re: Cinggis Qayan, Wrath of the Khans 3 eras -- Update 5
Quote:
Originally Posted by Radio_Star
Tenger (Hero) has 7A. Seems pretty high?
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Air has the path-number one, so I guess the idea was to give Tenger 1 of path number 7?
I believe that's blood, but I am working from memory...
I am a fan of your ideas Kennydicke and I will definitely take a closer look very soon 
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March 12th, 2010, 05:59 PM
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Corporal
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Join Date: Apr 2009
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Re: Cinggis Qayan, Wrath of the Khans 3 eras -- Update 5
Quote:
Originally Posted by Radio_Star
The mounted commander looks good, but almost seems too .. busy? It's very detailed, but I sort of lose the overall feel when looking at it.
The archer, particularly the attack sprite, is just darn awesome.
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I was afraid that might be the case. Is there any particular spot on it that throws off your eye, so to speak? Is it still a bit too bright? I have some thoughts, but they're compromised by overfamiliarity with it, and so a second eye is very helpful.
Thanks for the feedback, Radio_Star. Much appreciated, as I'm still trying to fine-tune my sprite-making/converting.
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March 12th, 2010, 07:19 PM
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Corporal
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Re: Cinggis Qayan, Wrath of the Khans 3 eras -- Update 5
The texturing on the horse's head throws me a little, but I think it's mostly the uninteded circle on the rider, bounded near the top by the buckler, running counter-clockwise just over the rider's boot, continuing through the texture on the fabric until meeting back up just over the buckler. Maybe now that I've stared at it a little I'm being oversensitive, but that circle really does just yank my eye.
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