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February 21st, 2010, 01:34 PM
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Private
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Re: Vengeance of the Dead makes me angry!
What happens if you cast undead mastery during VotD? Do you get to bring your new dead ones back home with you after you control them all?
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February 23rd, 2010, 04:42 AM
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Captain
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Re: Vengeance of the Dead makes me angry!
Sorry for the inconvenience. The only issue I see with VotD is that the undead number increases as you cast more of them, which is why I won't spam that spell against a single province or commander. Still, it's magic resistable, unlike teleport+magic duel+returning, which is often very efficient at taking outt super golems or even pretenders.
The routing rules are clearly spelt in the manual I believe. However, I agree that they are annoying.
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February 23rd, 2010, 10:44 AM
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First Lieutenant
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Re: Vengeance of the Dead makes me angry!
Quote:
Originally Posted by LDiCesare
Sorry for the inconvenience. The only issue I see with VotD is that the undead number increases as you cast more of them, which is why I won't spam that spell against a single province or commander. Still, it's magic resistable, unlike teleport+magic duel+returning, which is often very efficient at taking outt super golems or even pretenders.
The routing rules are clearly spelt in the manual I believe. However, I agree that they are annoying.
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The manual says the attacking side routs after fifty rounds and dies after 75. It also says a routing unit flees or dissolves, unless it can't, due to berserking or paralysis or some such.
Dead Ones rout at 50, but they don't flee or dissolve, even though they're undead and mindless. And according to the people in the other thread I linked, they don't die at 75--instead, the defending unit dies then. This contradicts the manual, I think... I didn't reread the whole thing just now, but I don't think that's in there. Also, I'm taking the other thread at its word, since my unit didn't die at 75, but instead routed at about that time (which seems awfully suspicious nonetheless, but whatever).
Normal routing rules are very annoying sometimes, but they give you 25 turns in which to get away. During assassination, a different and much more unpleasant set of rules is in place (according to that other thread).
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February 23rd, 2010, 10:48 AM
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General
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Re: Vengeance of the Dead makes me angry!
I think what it is is that both sides rout at turn 75. I don't know whether that is what happened in the case of your game, but unless my memory is failing me that is what usually happens after 75 turns.
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February 23rd, 2010, 10:53 AM
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First Lieutenant
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Re: Vengeance of the Dead makes me angry!
Quote:
Originally Posted by rdonj
I think what it is is that both sides rout at turn 75. I don't know whether that is what happened in the case of your game, but unless my memory is failing me that is what usually happens after 75 turns.
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Well, the Dead Ones I saw "routed" at turn 50--you could see in their defense-rating details that they were routing--but they didn't flee or dissolve.
If both sides rout during an assassination due to some hard limit, then this problem is still there. The defender will probably reach the edge of the field before all the remaining Dead Ones do, and will therefore receive a boring, surprising, almost inescapable death as its reward for lasting 75 turns against an army.
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February 23rd, 2010, 10:49 AM
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First Lieutenant
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Re: Vengeance of the Dead makes me angry!
Quote:
Originally Posted by LDiCesare
Sorry for the inconvenience.
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Oh wait are you saying you cast the spell? Haha well good job then. It's not your fault it's so annoying!
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February 23rd, 2010, 06:40 PM
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Re: Vengeance of the Dead makes me angry!
Quote:
Originally Posted by LDiCesare
...which is why I won't spam that spell against a single province or commander...
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That seems like a good house rule, actually. Like you can cast the spell as many times as you want but not more than once per province per turn. Still doesnt get around compounding kills, but it would at least give the enemy a chance to react before the compounding kicks in. Instead of slamming them with like 4 at once which would be like an assured kill unless the SC just happened to be geared for it.
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