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Old December 23rd, 2000, 09:01 PM

Tomgs Tomgs is offline
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Default Re: Laying Mines problem since new Patch, Bug?

Its not a bug its as intended.

Quote from the Beta patch thread:
14. Changed - There is now a limit per game turn in the number of fighters\
satellites\mines that can be launched. There is no limit to
the number of units that can be recovered. The Unit Transfer
window has been modified to display the numbers that can be
launched in a turn per ship.
NOTE: All 3 levels of mine layers, fighter bays, and satellites
bays have been changed to that they can only launch 1
unit per game turn or combat turn. (This was to make it
a little more interesting)
End quote.

This can be tweaked in my game I changed it so that a level 2 can launch 2 per turn and a level 3 can launch 3 This helps a bit but its still a lot slower than it was. The slower deployment helps the AI the most because it uses ship sizes like destroyer ect. to deploy instead of transports like I usually do so it doesn't carry hundreds of units around to deploy. At least they didn't limit the number of troops deployed from a troop transport per turn.

You can make the changes in the data\component.txt file to change the number of units launched per turn but you have to edit each component seperately.

[This message has been edited by Tomgs (edited 23 December 2000).]
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