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  #1  
Old February 21st, 2010, 10:58 PM
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Default Re: David & Goliath - Running noob game

Pangea
I had sent you a cancelation of our Nap agreement last turn but got no response and then you staledd.
So to be fair I will post it here, effective last turn (51). Hostilities (if any, I am not declaring war)could begin on turn 54.
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Old February 22nd, 2010, 12:42 AM
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Default Re: David & Goliath - Running noob game

Seeing how we have some players newer to MP in this game, I thought I would bring out a general rule.

IF you put any stealth troops that CAUSE harm (Harvestor of Sorrows etc)into someones province, it can be construed to be an act of war. I have seen where someone found a malignant being sent by his ally into his nation and changed sides and attacked his ally without notice.

So take it seriously when you do that.
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Old February 24th, 2010, 11:22 PM
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Default Re: David & Goliath - Running noob game

We will be having an extension till Monday Midday starting thursday evening LATE.

However if we get our turns in by Thursday evening we will have a much less extension time.

Also, I have been asked to take time up 24 hours. We have done a GREAT job so far but we have 4 to 6 nations at war and I cna see the dilima. I think 12 hours would be enough rather than 24.

What say you nations of D&G?

PLEASE try and get turns in by Thursday nite so we have a turn to mull over this weekend
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