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  #1  
Old February 23rd, 2010, 02:31 PM

thejeff thejeff is offline
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Default Re: Vengeance of the Dead makes me angry!

It's also pretty uncommon in a normal assassination to not have one side or the other dead or fleeing long before turn 50.

It would be a pretty odd situation. You'd need to be completely invulnerable to your enemy to last long enough. And he have to be invulnerable to anything you could equip yourself with or why bother.

Knocking yourself out with your own aura probably won't work, since you'll hit 200 and start taking damage.
A berserk, blinking assassin with 2 Life Long Protections and very low movement (crippled?) might stay out of the way long enough to trigger the defender's route even if the imps couldn't scratch him. Probably wouldn't work, but it would be fun to watch.
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Old February 23rd, 2010, 07:44 PM

Loren Loren is offline
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Default Re: Vengeance of the Dead makes me angry!

Quote:
Originally Posted by thejeff View Post
It's also pretty uncommon in a normal assassination to not have one side or the other dead or fleeing long before turn 50.

It would be a pretty odd situation. You'd need to be completely invulnerable to your enemy to last long enough. And he have to be invulnerable to anything you could equip yourself with or why bother.

Knocking yourself out with your own aura probably won't work, since you'll hit 200 and start taking damage.
A berserk, blinking assassin with 2 Life Long Protections and very low movement (crippled?) might stay out of the way long enough to trigger the defender's route even if the imps couldn't scratch him. Probably wouldn't work, but it would be fun to watch.
I've been in a battle that due to a lack of adequate scripting ended up with two guys who couldn't touch each other. This was against the AI so I played around with it a bit and there's no question, it was always a stalemate.

One guy kept summoning junk, the other guy kept frying the junk before it closed. This kept up until the autorout kicked in--neither side having been hit for a single point of damage.
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Old November 2nd, 2010, 08:56 PM

Bananadine Bananadine is offline
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Default Re: Vengeance of the Dead makes me angry!

I RAN INTO THIS AGAIN AND IT MADE ME MAD AGAIN

Not via Vengeance of the Dead though. I've gotten used to that. But somehow the unforgettable loss of my most unkillable commander to that spell still didn't teach me that basically the same rules apply in normal battles too: If the battle is too big to be finished in time, then even the winners are liable to flee, and when trolls, fatigue-making spells, and Army of Lead are involved, there's a decent chance that it's gonna be that big.

So, even demiliches in friendly dominion will get scared and run away from the things that they are totally succeeding at killing (but not quickly enough). And then perhaps they will flee into an enemy province (maybe still in friendly dominion!) and invisibly, permanently die. I AM ANGRY ABOUT THIS okay I feel better now.

The simple solution is of course to prepare a good escape route. I kinda wish there weren't a simple solution, because these routing rules are really quite bad, and if they were truly game-breaking (instead of just one more subtle but extremely important detail one must learn the hard way and then remember forever in order to become excellent at this game) then maybe the problem would get fixed. (N.B.: My problem here, as with Vengeance of the Dead, is not that the painful lesson is painful, but that in these few cases it is ugly, nonintuitive, fiction-breaking, and seemingly easy to fix.)

Well, there's always the possibility that an eccentric billionaire will come along, purchase the source from Illwinter, and release it on SourceForge. Hey, with open-ended die rolls anything can happen.
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Old November 2nd, 2010, 09:32 PM
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Slobby Slobby is offline
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Default Re: Vengeance of the Dead makes me angry!

Actually I think this most recent case was a simple fear based route and not 50 turn limit.

Assuming of course you're talking about our most recent epic battle...
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