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  #1  
Old February 24th, 2010, 11:48 PM

Aleph Aleph is offline
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Default Re: LA Tien Chi: Barbarian Kings Strategy Guide 2.0

Quote:
Originally Posted by Maerlande View Post
For expansion, an ancestor smith leading 5 blessed ancestor vessels can take any independent province without losses. You can make one of those every turn with only Dom 5
That's 6 expansion parties by turn 6.
Edit: Oops, I'm dumb.
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  #2  
Old February 25th, 2010, 05:49 PM

Belac Belac is offline
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Default Re: LA Tien Chi: Barbarian Kings Strategy Guide 2.0

I am currently playing Tien Ch'i in a rich settings game. I went with E9S4 on my God (Lord of Plenty), for similar reasoning. E9 for mages and Ancestor Vessels, S4 to make it easier to get up the S ladder, Lord of Plenty's magic gem providing is useful (although in retrospect, I might have stuck more paths on him if I'd known how the gem providing worked), and he can fight in a pinch with a few items and E/S spells.

So far I have no complaints.
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Old February 25th, 2010, 05:56 PM
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Graeme Dice Graeme Dice is offline
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Default Re: LA Tien Chi: Barbarian Kings Strategy Guide 2.0

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Originally Posted by Belac View Post
E9 for mages and Ancestor Vessels, S4 to make it easier to get up the S ladder, Lord of Plenty's magic gem providing is useful (although in retrospect, I might have stuck more paths on him if I'd known how the gem providing worked), and he can fight in a pinch with a few items and E/S spells.
The lord of plenty provides two astral and two earth gems every turn in CBM 1.6. His magic paths don't affect this in any way.
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