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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old February 26th, 2010, 12:10 AM

kianduatha kianduatha is offline
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Default Re: Possible mod nation? - Kingdom of Angmar

For the record, I'm about 90% sure the nightblade would just spam undead(and not very well) instead of actually engaging any thugs. Berserking guys with hatchets help, though.
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Old February 26th, 2010, 12:31 AM

LumenPlacidum LumenPlacidum is offline
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Default Re: Possible mod nation? - Kingdom of Angmar

Hill Troll (That berserk is a whopping +8, meaning that it's pretty easy to dodge that greatclub until you piss it off, when it turns to 35 base damage at attk 18):


Incidentally, after the snaga, that's my second try at making a sprite from scratch. I think it's a vast improvement.
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