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Old December 24th, 2000, 09:05 PM
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Puke Puke is offline
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Default Re: Laying Mines problem since new Patch, Bug?

first off, i agree that peoples thinking on what mines are is a bit constrained. we are doing lots of crazy stuff with them now, and the can be an unbalancing aspect of warfare. it remains ballanced since everyone has them though. sort of like mutual assured distruction, but not so nasty. now, to the rant:

did some testing here in a simultanious movement game. combats seem to occur once per movement point per ship/fleet per turn.

so for arguement, with 20 ships per side not grouped in fleets, with 10 mp each, thats 400 combats at 30 phases each, is 1200 possible mines, and as far as i can tell the formula is infinitly extendable. as far as im concerned thats all keen, but it means that mine / fighter deployments should not be limited as long as the unit has at least 1 movement point left.

I mean, look at a modern air craft carrier. it can launch its fighters pretty danm fast. I think something on the order of one every 30 seconds, or 2 minutes, or something equally mean. they tend to have 1 lift, and 1 runway, and alot of storage space (ok, im simplifying). but MM would have us believe that 25th century carriers or mine layers will need one lift and one runway for EVERY DARN FIGHTER unless they only want to launch one per MONTH. come on now...

I also noticed something else interesting, in a simutanious (i'll spell that differently each time, thank you) movement game, the disposable emergency speed booster rocket things seem to do two things for you. jack and spit. I think jack left town, and spit's probably edited for television. anyone able to make them, i dont know.. work? when you use them, they are not used until the turn is computed, so you plot your movement with your standard speed, then they get used, then the turn ends.. then your back to standard speed, without ever getting to plot movement at the higher speed. and as far as the test above went, they did not even factor into the number of times that combat occured in a turn. whoo hoo.
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