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  #1  
Old February 28th, 2010, 12:59 PM
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WraithLord WraithLord is offline
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Default Re: Land Rand (pbem)

KISS

The solution needs to be simple to understand and follow or else it won't work.

After giving this more thought I now hold that RAND concept is sound at it's core. The main issues are:
a- subs, specifically newb subs in a vets RAND. The situation is all too familiar. The vet player is replaced by a newb. His nation, whether a strong empire or a humble kingdom is either quickly devoured or is extremely passive. Both ends unfairly impact the game result.
b- nation selection should be semi random.
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Old March 1st, 2010, 10:55 AM

namad namad is offline
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Default Re: Land Rand (pbem)

i don't think my idea is inherently complex... as far as i can tell it could be implemented in such a fashion that it would be SIMPLER than the current system...


if anything the only flaw I see in the system i proposed is that it is far too simple in every way by disallowing nearly everything and turning diplomacy into a boolean operation


i'm just inarticulate and long winded ... you know what might work well? RAND games with HALF the total player count.... smaller games end faster
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Old March 2nd, 2010, 08:45 PM
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Default Re: Land Rand (pbem)

Quote:
Originally Posted by WraithLord View Post
KISS

The solution needs to be simple to understand and follow or else it won't work.

After giving this more thought I now hold that RAND concept is sound at it's core. The main issues are:
a- subs, specifically newb subs in a vets RAND. The situation is all too familiar. The vet player is replaced by a newb. His nation, whether a strong empire or a humble kingdom is either quickly devoured or is extremely passive. Both ends unfairly impact the game result.
b- nation selection should be semi random.
Good points, me thinks.
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