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March 1st, 2010, 04:21 PM
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Corporal
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Join Date: Apr 2009
Location: California
Posts: 176
Thanks: 71
Thanked 49 Times in 25 Posts
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Re: Venexia, the most serene republic
I'm not sure if this'll be helpful, but I got that error once when I forgot to put # in front of the spr1 and spr2 for a unit.
Is it okay to have comments in there without -- in front of them? I haven't noticed any other mod I've looked at doing that.
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March 1st, 2010, 06:50 PM
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Corporal
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Join Date: Apr 2008
Posts: 63
Thanks: 5
Thanked 1 Time in 1 Post
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Re: Venexia, the most serene republic
#newmonster 2294
#name "Mistro del viero"
has a #spr 2 but no #spr 1, that might be it, I know fiddling round in the .dm file can warp your brain sometimes, happens to me!
I mean I know you've copied sprite, but maybe it's messing with it or something?
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March 2nd, 2010, 12:41 PM
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Second Lieutenant
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Join Date: Mar 2008
Location: Treviso; Italy
Posts: 420
Thanks: 22
Thanked 19 Times in 13 Posts
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Re: Venexia, the most serene republic
Quote:
Originally Posted by Globu
I'm not sure if this'll be helpful, but I got that error once when I forgot to put # in front of the spr1 and spr2 for a unit.
Is it okay to have comments in there without -- in front of them? I haven't noticed any other mod I've looked at doing that.
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i have checked the file, i wrote every # i needed to
Quote:
#newmonster 2294
#name "Mistro del viero"
has a #spr 2 but no #spr 1, that might be it, I know fiddling round in the .dm file can warp your brain sometimes, happens to me!
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The "mistro" has a copyspr right before, so it shouldn't be that the problem.
I can't play now, i'll try this solutions anyway
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March 2nd, 2010, 01:35 PM
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Second Lieutenant
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Join Date: Sep 2008
Posts: 466
Thanks: 35
Thanked 95 Times in 60 Posts
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Re: Venexia, the most serene republic
Quote:
Originally Posted by Swan
Quote:
Originally Posted by Globu
#newmonster 2294
#name "Mistro del viero"
has a #spr 2 but no #spr 1, that might be it, I know fiddling round in the .dm file can warp your brain sometimes, happens to me!
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The "mistro" has a copyspr right before, so it shouldn't be that the problem.
I can't play now, i'll try this solutions anyway
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Per the mod manual, it's invalid to use both #copyspr and #spr1/#spr2 commands for the same unit. If you need the base sprite for one of the poses, perhaps you could just take it from the sprite dumps.
Also - with regards to comments - the parser doesn't really respect line beginnings, so something like:
--#modcommand
...will NOT be commented out. It may not function correctly, however, since the parser expects the # to begin the line. Any line not containing a # is ignored by the parser (in my experience.)
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