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March 3rd, 2010, 07:03 AM
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Corporal
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Join Date: Apr 2009
Location: California
Posts: 176
Thanks: 71
Thanked 49 Times in 25 Posts
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Re: Cinggis Qayan, Wrath of the Khans 3 eras -- Update 4.2
While I did promise not to pipe up every time I finally finished a sprite, I thought it would be worthwhile to nudge the thread to show signs of life.
Now for a monster of a sprite: the Mongolian Mammoth. (Ancient mammoth? Siberian Mammoth?)
Mammoth Pics
Oh, and the replacement image for the now-defunct link (Display 1) in my previous post can be seen here:
Display 1 (male archer and mounted commander/hero)
Siberian Tiger is next. After that, I'll start on the cavalry, which I've sort of been subconsciously avoiding for some reason.
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March 12th, 2010, 12:14 PM
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Corporal
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Join Date: Mar 2008
Posts: 104
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Re: Cinggis Qayan, Wrath of the Khans 3 eras -- Update 5
The mounted commander looks good, but almost seems too .. busy? It's very detailed, but I sort of lose the overall feel when looking at it.
The archer, particularly the attack sprite, is just darn awesome.
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March 12th, 2010, 03:11 PM
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Corporal
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Join Date: Mar 2008
Posts: 104
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Thanked 19 Times in 17 Posts
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Re: Cinggis Qayan, Wrath of the Khans 3 eras -- Update 5
I've been following the progress of this mod for awhile now and have some feedback.
Tenger (Hero) has 7A. Seems pretty high?
Shudkers in PD have no leaders and rout.
The description for the spell Kharash cuts off.
MA starts with too large a gem income.
MA Ugadans are not priests, but seem like they should be?
Khan cannot summon allies like I think he's supposed (#makemonster2 "Kheshig") to? Also, Erlik displays strange behavior with his domsummons. When in normal form, he domsummons soulless and everything's fine. In bear form, he domsummons spirits and a non-leader Grigori that's inactive in combat? It also generates multiple "The Grigori has disappeared in a puff of smoke" messages. Khan pretender also only summons 1 of the two listed domsummons. I don't think you can have more than one domsummon with the same value.
EA suffers heavily from having both domkill and domturmoil. I really don't think they're powerful enough to justify both, particularly the turmoil.
Summon Shudkher is wickedly broken. 10 slaves is a steal just for 5 RP. While you have to pay upkeep on it, it's a better deal than a lot of your other mages, depending on the era. Of course, you also get an 80% shot at a B3 mage, a 40% shot at a D3 and a one in three chance of a B3D3. As for the 10% that come out as total whittles? Well, someone has to lead the dozen kickarse Sholmoses you get as part of the deal. The spell would be a deal at probably three times the price and should also probably have a research level increase since you're getting a nice mage commander along with the troops.
All in all, it's a really fun mod. I've been enjoying the horse-horde feel and think that there's a ton of goodness already present with more to come. Great work.
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March 13th, 2010, 12:12 AM
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Second Lieutenant
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Join Date: Dec 2008
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Re: Cinggis Qayan, Wrath of the Khans 3 eras -- Update 5
Quote:
Originally Posted by Radio_Star
Tenger (Hero) has 7A. Seems pretty high?
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Air has the path-number one, so I guess the idea was to give Tenger 1 of path number 7?
I believe that's blood, but I am working from memory...
I am a fan of your ideas Kennydicke and I will definitely take a closer look very soon 
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The Following User Says Thank You to Redeyes For This Useful Post:
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March 12th, 2010, 05:59 PM
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Corporal
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Join Date: Apr 2009
Location: California
Posts: 176
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Thanked 49 Times in 25 Posts
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Re: Cinggis Qayan, Wrath of the Khans 3 eras -- Update 5
Quote:
Originally Posted by Radio_Star
The mounted commander looks good, but almost seems too .. busy? It's very detailed, but I sort of lose the overall feel when looking at it.
The archer, particularly the attack sprite, is just darn awesome.
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I was afraid that might be the case. Is there any particular spot on it that throws off your eye, so to speak? Is it still a bit too bright? I have some thoughts, but they're compromised by overfamiliarity with it, and so a second eye is very helpful.
Thanks for the feedback, Radio_Star. Much appreciated, as I'm still trying to fine-tune my sprite-making/converting.
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March 12th, 2010, 07:19 PM
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Corporal
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Join Date: Mar 2008
Posts: 104
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Re: Cinggis Qayan, Wrath of the Khans 3 eras -- Update 5
The texturing on the horse's head throws me a little, but I think it's mostly the uninteded circle on the rider, bounded near the top by the buckler, running counter-clockwise just over the rider's boot, continuing through the texture on the fabric until meeting back up just over the buckler. Maybe now that I've stared at it a little I'm being oversensitive, but that circle really does just yank my eye.
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The Following 2 Users Say Thank You to Radio_Star For This Useful Post:
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March 12th, 2010, 11:29 PM
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Corporal
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Join Date: Apr 2009
Location: California
Posts: 176
Thanks: 71
Thanked 49 Times in 25 Posts
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Re: Cinggis Qayan, Wrath of the Khans 3 eras -- Update 5
Thanks for pointing those problems out, Radio_Star, and I forgot to mention, thanks for the compliment on the archers. I totally see what you mean about the circle -- hopefully a better buckler and some improved definition will break that circle's profile a bit.
I've worked on it a bit and put it in my album, but I'll keep further nitty-gritty questions on it to PM.
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