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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old March 5th, 2010, 05:58 AM
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Gregstrom Gregstrom is offline
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Default Re: Community Sprites Update Mod v1.01 (2 so far, contributions welcome)

Yes, that'd definitely be nice.

In fact, for MP you could just C&P any appropriate sprite changes into the end of any .dm file the game was using.
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Old March 5th, 2010, 07:49 AM
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Default Re: Community Sprites Update Mod v1.01 (2 so far, contributions welcome)

That's the route that makes sense to me as well. I'm putting up version 1.02 right now, which includes the following enabled by default:

Great Enchantress
Succubus (may change this)
Arch Druid
Arch Mage
Freak Lord

All the rest of Zepath's replacement pretenders are included but commented out.
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