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Old March 7th, 2010, 01:06 AM

Raiel Raiel is offline
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Default Re: Endgame Diversity Mod - Lategame summons, released at last!

Quote:
Originally Posted by rdonj View Post
I'm most concerned about the grendelkin right now, actually. With their stats and full slots, those are downright dangerous little monsters. Not that the path combination is terribly common... what can actually summon these other than patala's naga mages?
Quite a few nations with the readily available W boosters. Any E2W1 mage with a boot-slot will be able to do so with construction-6 completed. They might need to be tamed a little. (On the other hand, leaving them unchanged may see more nations striving for the elemental staves.)

Great work all around, Llamabeast.

I do wonder if maybe the Wild Ettin should be made slightly cheaper - he's quite vulnerable to swarming with low def and prot, as well as a low MR. Bringing him up to par with most of the other summons will require a significant gem/time investment - and nature gems typically have many other uses. I suspect that without equipment on either side, three Sleepers (CBM cost) would make short work of him, but I haven't tested it. Finally, summoning him has a cross-path requirement.

I wouldn't be against the Shishis having 0-enc (since they auto-cast quickness and have limited slots), but I understand that there's an undead/construct theme going for most such units.

I feel the Firebird could auto-cast Phoenix Pyre without tipping him out of balance. I instinctively related him to the phoenix mentally, so if that doesn't fit his theme please pretend I didn't post that last sentence.

Amusingly enough, I was least impressed by the units modelled after pretenders. (This is not a criticism - your custom work just impressed me that much.)

Last edited by Raiel; March 7th, 2010 at 01:24 AM..
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